Apply softbody in Blender then import back into Daz?

I'm using Blender physics to apply softbody implementations using the Diffeomorphic approach: http://diffeomorphic.blogspot.com/2022/01/softbody-simulations.html?m=1

Unfortunately my Daz character looks significantly worse when using the Blender renderers, so I was hoping to import it back into Daz in order to use iRay.

It's ok if it loses all the rigging mechanics etc as no further animation is required, I just need it back into Studio with the softbody animations so I can render. Presumably I'd need to export it from Blender as some kind of mesh? The .obj approach exports a file for every frame which seems like it will be impractical getting that back into Daz.

Comments

  • Yes you can do it.  Export the .obj file first frame from Blender and import that into Daz.  Now assuming each blender frame has the same number of vertices and they're in the same order, you can import subsequent frames as morphs on the original object.  The WP Guru on YouTube did a tutorial of something similar, though he used Animate2.  You don't need to.   May be useful to find some scripts for importing sets of morphs though, as that sounds really tedious.

  • Yes you can do it.  Export the .obj file first frame from Blender and import that into Daz.  Now assuming each blender frame has the same number of vertices and they're in the same order, you can import subsequent frames as morphs on the original object.  The WP Guru on YouTube did a tutorial of something similar, though he used Animate2.  You don't need to.   May be useful to find some scripts for importing sets of morphs though, as that sounds really tedious.

    Thank you, I'm really surprised how well that worked!
  • marblemarble Posts: 7,500

    Pickle Renderer said:

    ....   May be useful to find some scripts for importing sets of morphs though, as that sounds really tedious.

    This might be useful:

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