How do I make the face morph generated from photo transfer symmetric?
I use my own photo to generate a G8 face but due to my personal face's problem, the generated face morph is not symmetric (like left jaw is fatter than right jaw, left side of the nose is thicker than right side of the nose). Daz studio is in short of one-sided morphs unfortunately.
How do I make my face morph symmetric?
I can think of two solutions:
1. Process the photo I use to generate my face with photoshop.
2. Use some tools in Blender or Zbrush.
Of course a tedious solution is to sculpt the exported obj in Blender or Zbrush by hand but I am really not good at this... Does anyone know if there are good plugins in Daz studio or photoshop or blender or Zbrush that can fix this asymmetry issue (balancing and blendering the left and right side)?
Comments
Do bear in mind that faces are almost never symmetric, but I think you have identified the possible routes to making the morph so.
there are options with Morphloader and attenuation that you can also use
Sorry what options in Morph Loader Pro and attenuation I can use to create symmetric morphs?
There are weight maps--> bones and facelet selection ---> Face groups /surfaces
If you had dForm weight map that selected only half of the emsh, vertically, then you could load the morph for one half, then use the Mirroring option and load the other half , then export the result and load as a single morph (on a clean figure).
Actually I was over-complicating, just right-click on the Mirroring option and you can choose to make them match plus or minus, on the X axis.
How do I precise select half of the body of an asymmetric character?
For example, in the picture below, two cheeks are asymmetric (one fatter one thinner). If I want the right (or left w.r.t. to the G8 figure) cheek as fat as the left, then as you say I should first precisely cover half of the person into the D-former field... but how to do that?
Emmmm this works in some sense but it has its limitations, as is shown the comparison screenshots below...
Also when the asymmetry is not very apparent this method won't make it perfectly symmetric... don't know why...
but I appreciate your help anyway!
You could fall back on the weightmap and make it soft edged, so you got a blend of the two morphs across the middle.