Anyone figure out a way to make PBR SSS look very close to UBER SSS?
vozolgant
Posts: 207
Anyone figure out a way to make PBR SSS settings look very close to UBER SSS settings?
Post edited by vozolgant on
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PBR Skin, I assume.
I've been hoping someone would figure out how to put Scatter and Transmit into the PBR Skin shader.
I'm trying to somehow get the Iray Uber skin subsurface scatter settings to look as close as possible to the subsurface scattering of PBR skin. I'm talking about that skin transparency, translucensy, and the settings under Volume.
I keep hoping a PA will create a PBR to Uber shader converter. I really hate the PBR skin shader dry plaster look and desperately want a way to switch it back to Uber. Maybe @Sicleyield could do it? I’m not going to buy any more characters that don’t have an Uber option. The DAZ original characters are the worst now. I stopped buying them unless they’re in a bundle I really like. Victoria is OK but most are just awful! They do really need a scatter & transmit option. The only way I can think of is deleting all the materials, putting the skin materials on from an Uber character, then manually replacing the skin textures one by one. Does anyone know of a better way?
I really want to use the PBR skin shader, but it has no cutout opacity, that's a deal breaker.
Unfortunately, it's not really that easy. The maps themselves don't always translate...an example being the reflectance/gloss maps. You have to invert them (at a bare minimum) to go from PBRSkin to Uber.
I was able to convert Victoria 8.1 to the Uber Shader with success, but others don't convert well at all. It is rather disheartening for sure as I far prefer the Uber Shader -
Another option would be to make a frankenskin mashup. Take the color maps of a PBRSkin that you might like...and then use the gloss/reflectance and bump/normal maps from a different Uber skin that you like. I mix and match skins all the time. Babina 8 is typically my go-to for reflectance/gloss as well as bump/normal. I can put those with any other color maps and get very nice results.