Position Marker for Viewport?
One of the problems with animation in DAZ Studio is the fact that limbs move when we don't want them to. Feet slide, arms twist, etc. I've tried pinning but they still move. I bough LimbStick but, while it works for some poses it just makes others worse than not using it at all. So I have resorted to marking the position of toes and fingers with Nulls so that I can position them again if they move during the animation.
So my question is - is there a better way of marking a position in the viewport? The Nulls do the job but creating them is tedious and time-consuming. I would like to be able to select a polygon and highlight it as a position marker but would have no other effect.
Otherwise, is there a way to create a Null at the cursor position rather than World Centre?
Comments
There is a mcasual script that positions a null at the position.of a selected node.
https://sites.google.com/site/mcasualsdazscripts/mcjmaketarget
I shudda known that Casual would have a script for that! Thank you - I'll give it a try ... yes indeed, that is more or less just what I was looking for.