What is wrong with these lips
![aborsuk_94acbad1bc](https://secure.gravatar.com/avatar/146905aa5ddb6724a110aac7f5b2b6b3?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F146905aa5ddb6724a110aac7f5b2b6b3_100.png)
in The Commons
This is a free downloadable character called Ker2021. The skin is really awesome, I've never seen anything like it, but there is something wrong with the lips.
Does anybody know what is causing this?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/70/fa3928c0c4724fef00735cd505d3e5.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/70/fa3928c0c4724fef00735cd505d3e5.jpg)
Keri2021.jpg
658 x 939 - 84K
Comments
What figure is it for? If yoi take the face/head texture, copy it and then paste in on the lips section, it should fix that
The normal maps look messed up to me. Even her eyebrows look like they are carved into her face instead of raised.
This.
Normals maps come in two flavors: DirectX and OpenGL. It appears you've got one when your app expects the other.
You need to invert the Y of the normal map. Which is the green color channel of the normal file.
Oh thank you. I have a similar problem with the beautiful MarieAntoinette fabric shaders from Atenais. All the embroideries go inwards... Now I know :) Which one is the right one for DAZ Studio? DirectX or OpenGL?
I believe it's OpenGL