Suddenly, all my G3F Characters are "Deflated"
yondermail_ef36852232
Posts: 3
This just started happening. I haven't used a Gen 3 character for a while so I have no idea how long it's been an issue but I hate to think that all Gen 4 Gemale characters are now unusable, unless I'm illustrating the effects of starvation!
Please help!
Comments
Please put the Viewport in Smooth Shaded Drastyle if you need to show a nude figure.
That almost certainly means a shape was saved with a non-zero default value - You need to figure out which, but in the meantime Edit>Figure>Zero>Zero Figure Shape, then apply the shaping preset for the character you wish to use.
Sorry about the nudes, I was just going through my characters and double-clicking them on the screen. It's suddenly happening with all my G3F characters. G3Ms are fine, as are G8F and G9M. Literally EVERY G3F is deflated. :(
Yes, because a morph is loading with a non-zero default so every character that doesn't explicitly set its value (which will be nearly all) will load with it active, that is why zeroing the shape and applying the shaping preset (which will leave it at 0) will get the desired shape.
had that happen to my g3f once... I used the old programmers trick... when to the folder with the gen 3 female moprhs and took half out ... and opened again that told me which half the half out or the half in had the bad morph... then do that again cutting the load by half unti you find out which one it is.
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same thing with shape presets etc
To fix any ill-behaving (non-zero default value) morphs, do as follows;
1. Open DS and load "Genesis 3 Basic Female" (to an empty scene)
2. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 3 zeroes only 'visible' dials)
3. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
4. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
5. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)
When saving "Modified Assets" DS shows a dialog and asks for confirmation;
"The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"
This is not safe with older versions of Genesis (although I am not sure about 3, as here) because it will change some other properties. It could be used as a way to get a list of properties that have changed, then cancel the dialogue, reload the figure, and use the list to figure out the culprit.
This is not safe to use PERIOD.
The poor implementation of the IK system means that every figure is flagged as having been modified upon loading, as a result the figures main DSF asset file is listed when you use "Save Modified Assets". Clicking "Accept" will make DS replace the DSF file with the data in RAM, minus the IK data, this TBH is totally half-assed and is a damned good way to corrupt the DSF files.
Time to do it my way, crack open the files and edit them yourself.
I'm so confused. I'm not tech savy in the least so I stand a good chance of messing everything up if I tamper with it too much. I just don't understand
A) What I did to create a G3F-wide character mutation. Beyond double-clicking on a character morph and applying it to a base G3F, I've not touched a slider or tweaked any individual morph settings.
B) How is it that only the females are effected
C) Why there's no "RESET DEFAULTS" that will put everything back to the original character settings before I inadvertently threw a wrench in the works. Daz is an amazing program but when something goes wrong, it's like a 4-alarm fire!
We are assuming, from the description, that the issue is a morph (from a charcater or shape set) kicking in when it shouldn't - this would be a bug with whatever the bad morph is from, or is being driven by; each figure has its own data, so all only those characters derived from the affected figure will show the distortion. Some things should load with non-zero defaults, so there is no way for Daz Studio to know what the issue is - but Edit>Figure>Zero>Zero Figure Shape should remove all shpes.
A friend from a Daz Facebook page gave me the ultimate solution. Here;s his PDF instruction tofix the "Shrivels" as I'm calling them...
That's exactly the same as I wrote.