Why is the hair like this?
![fredfredburger55](https://secure.gravatar.com/avatar/8c759f5c43aebf7a55c51c68a6c9372e?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F8c759f5c43aebf7a55c51c68a6c9372e_100.png)
in The Commons
I asked someone on a previous post about which hair this was, which I really wanted. I was told it was "dForce Classic Blowout Hair for Genesis 8 and 8.1 Females". https://www.daz3d.com/dforce-classic-blowout-hair-for-genesis-8-and-81-females.
So I get it and when I spawn it in it comes out completely messed up. No settings or parameters have been changed. Trying the built-in preset shapes doesn't work either. Any help?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/00/5cd267c10bc6f8d88ff827dac0714a.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/00/5cd267c10bc6f8d88ff827dac0714a.png)
uykuyiuykukyuky.png
2250 x 1500 - 6M
Comments
As the name of the item says, it is a dforce hair. That means you need to simulate it to get the look in the image. There is a simulation preset as part of the package.
Ciao
TD
Here is a quick example: I just loaded the hair on the posed figure, loaded the simulation preset and then simulted the hair from memorized pose. Took about 1.5 minutes to complete.
Ciao
TD
Thanks for the help my friend! Can I run a simulation on everything or only things that have the dForce tag in their name?
You can select the items with dForce in the name and the things they are to collide with and then use the Simulate Selected command from the Simulation Settings option menu (the lined/hamburger button in the top corner or right-click the tab) if you want to simplify the job. You can apply a dForce modifier (Dynamic) from the same menu to any object, though the results will not always be nice, if you are asking if you can simulate things thata re not explicitly set for that. It is worth noting, in that respect, that some dForce hair is not intended to be simulated - it's using the engine because it is strand-based rather than being a direct model, which is likely to be coarser.
You can run a simulation on anything (excluding strand hair as that can't be set by non-PAs).
If the mesh isn't dforce-suitable it is likely to have issues, but can still work on occasions to a limited extent.
Add a dforce modifier and see what happens.
Two things to consider:
- Is the mesh connected?
- Is the Collision Offset (surfaces tab) set to a suitable amount? It defaults to 0.2, but I often find it needs a lower amount and I often set it to 0.1 and lower; I rarely go below 0.08.
One thing to consider is how strong is your system. Can it handle a simulation of the character, clothing, possibly a dForce necklace and hair all at once and a sitting/crouching pose as opposed to a standing posse? You may want to simulate item by item, closing the eye of the item, freezing the simulation after it is done, then going to the next. Layering up as you go.
I also try to avoid poses that move a body part through the body, like an arm or leg. It wasn't an issue prior to dForce, but afterwards it leads to explosions.
manfriday's dforce companion is a great help when you want to run dforce simulations selectively.
j