I need a second normal map shader with tiles in surfaces material how to do this pls?
chico_jackos
Posts: 4
So i'm working with microdermals or microskin normal maps that basically it looks like this from marmoset,
I want to do this with iray, just need to add a second normal map with tiles in an already set skin shader, I tried this one but it has so many problems with g8 males. How to create my own shader? I don't know nothing about scripts or shaders is there any guide or something?
sadasfgf2.png
1920 x 1080 - 3M
Comments
So i'm working with microdermals or microskin normal maps that basically it looks like this from marmoset,
I want to do this with iray, just need to add a second normal map with tiles in an already set skin shader, I tried this one but it has so many problems with g8 males.
You pretty much want the PBRSkin shader for this (available in the standard Iray resources package included with DS)- it has a channel specifically for micro-normals (as well as another channel to allow you to mask it from areas it shouldn't be).
I'll give a try!! thank you so much!
Use the latest PBR; Victoria 8.1 (for example) has what your looking for; I've tweaked it, but once you have it you can play around with it to get the look you're after.
Threads merged, please don't double post.