daz is changing percentages (again)?

I use a lot of standard 1 foot cubes in my work... I do architectual models and since I'm in the US .. I build in the foot system 
so a cube that needs to be 25 feet long .. the x is changed to 2500 etc. 
But I'm working in 420 and discovering that it will switch the percentages around ... If I change two dimentions to say 400 .... then dup the item... the new item will have the two 400s changed to 100 and tghe 100 to 25. 
Which turns measuring into a nightmare. 
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when daz doesn't fiddle I know that 50% is 6 inchs ... 25 is 3 .. 33 is 4 inches.. same for feet... 300 is 3 feet. 
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I seem to remember this an issue way back when that I think disappeared unless there was a setting that I changed and my base scene carried that change along through different daz upgrades but 420 isn't reading that.
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So how do I lock all dimensions I set on objects so they don't change.when I duplicate them or save them as a subset to bring in again?
 

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    I just tried this - 1' cube, X-scale to 2500% (25'), Y scale to 25% (4"), Edit>Duplicate>Duplicate Node(s), and both have the same scales. Is that not what you see, or are extra steps required to trigger the issue?

  • felisfelis Posts: 4,314

    Has the cube been rotated?

    And are you using local or global coordinates?

  • I think you have to change two of the axis ...  x and z to 400 ... and then it says ... Oh I can set the value of x and y to 100 and change y to 25 and it will be the same mathematically. Which of course it is but it's not the same when I want my dimenstions in feet. 
    I did it years ago when I made something like 50 x and 50 z and 800 y and it would decide that the 50s equal 100 of the object and the y is 400. 
    I suppose technically all the the masters for these objects end up in the autoadapted folder? And that subroutine changes to simply parameters? 
    ---
    need to fight with the inability to post pics from the work computer 
    ---
     

  • Richard HaseltineRichard Haseltine Posts: 100,804

    I just zeroed my cube, set the X and Z scales to 400%, and duplicated - the values stuck

  • barbultbarbult Posts: 24,240

    I created a primitive cube of size 1 foot with 4 divisions, World Origin, and Y Positive. I set X Scale to 400% and Y Scale to 400%. I selected the cube and did Edit/Duplicate/Duplicate Node(s). The duplicate cube is identical to the original with X Scale set to 400% and Y Scale set to 400%. Everything is working as expected.yes
    I am using DS 4.20.1.43 Public Beta on a PC Windows 10.

  • alan bard newcomeralan bard newcomer Posts: 2,174
    edited July 2022

    I just started using the heck out of 20 and since it's been a long time since I saw that happen that' why  I thought it might have been related to the update to 420.
    As for the ones that change may have to save? and reload...maybe if they're in a group? amd a parameter is changed on the group?  I'll try to spot more details. 
    it's not when exported to an object because that sets all to 100 
    when I'm in a modeling  session I may load 40 cubes and bend fold mutilate and spitdle them export, import, duplicate, subseting to move from one place to another. 
    ---
     

    Post edited by alan bard newcomer on
  • PadonePadone Posts: 3,688

    Just to be clear .. Do you really model architecture in daz studio ?? With cubes ???

  • felisfelis Posts: 4,314

    Padone said:

    Just to be clear .. Do you really model architecture in daz studio ?? With cubes ???

    Seems like he does.

    Maybe someone should suggest a Ian Hubert tutorial 

     

  •   why not use daz? 
    I make a wall  as in construction and then stick in windows and doors  from my collection of windows and doors ... 
    yes I could create one large mesh and pull and extrude etc etc. 
    this way I build something .. once it's final I make it into an object.
    ---
    and since I can't post it here but my gallery will have some as well as my fb pages which include a couple thousand renders. 
    It should be noted I have building fronts that have windows that work with shades and curtains that work also. 
    ---
    In theater you stick flats together to make scenes, in construction you build walls and stick them together .... I think of daz as a stage .. with one side facing the audience ... X plus is stage right minus is stage left. Build a set, add some set props, some hand props... toss in an actor or two, outfit them... 
    Don't even have to pay them scale... about the only thing real actors are better at is posing. You never realize how incredible your own bodies ability to move is until you try to tell a daz character to change it's position. 
    ----
    As for blender ... I don't want a kitchen sink where I have to dig around to figure out where the part I want is. 
    ---
    As for using daz primitives...  1 cube .. 20 x 40 x 800 is a 2x4 8 foot long. 
    ---
    And I started working like this back in 2013, I don't rmember blender being around then. 

  • felisfelis Posts: 4,314

    If you prefer using Daz Studio to build your items using primitives, then that is your choise.

    In my view it is just not efficient, as that is not what Daz Studio is built for. But if it suits you...

    Intial blender was released in 1994.

  • barbultbarbult Posts: 24,240
    It just shows you that Daz Studio is capable of doing more than most users think to try.
  • felis said:

    If you prefer using Daz Studio to build your items using primitives, then that is your choise.

    In my view it is just not efficient, as that is not what Daz Studio is built for. But if it suits you...

    Intial blender was released in 1994.

    there were a lot back then Ray Dream, strata vision, poser 1, bryce 1 etc. 
    ---
    but to be fair to daz.. perhaps I have moved beyond 2007 when I made 2x4s from cubes. 
    Since I can't post here added a page to my gallery
    https://www.daz3d.com/gallery/user/6153079028187136?edit=albums#gallery=album2100&page=1&image=1235106
    --
    1) a widget with 12 morphs
    2) a set of wall I use to creat apartments stores etc behind windows 
    3) one of my base doors 
    4) image showing the walls used in the stores and in the apts above.. the windows above go up and down .. the curtains work the shades work can turn the lights on and off
    ---
    And while doing this I just realized what I've been taking for granted (and perhaps others, too) 
    I have serveral thousand items in my folders of buildings and parts and morphs
    5 to 7 are images of some of those library pages 
    Any other programs (particularly free ones) that offer that kind of library? 
    I have over 12,000 items, I do create directories breaking them down in to categories when installing but I can usually find what I'm looking for ... if I rmember what it was called.  

  • PadonePadone Posts: 3,688

    Ok then you use premade assets from the daz store to build your sets. And eventually some cubes to add minor things. In my free time I am in theaters too with a small company, eventually helping to build the set or acting minor parts. We too tend to fake a lot with planes and paintings so I understand what you mean. It's just that with a good 3d modeler you can do so much more.

  • Padone said:

    Ok then you use premade assets from the daz store to build your sets. And eventually some cubes to add minor things. In my free time I am in theaters too with a small company, eventually helping to build the set or acting minor parts. We too tend to fake a lot with planes and paintings so I understand what you mean. It's just that with a good 3d modeler you can do so much more.

    outside of skies and textures and cars and characters... the buildings I do are built by me^... before I worked with meshes, I used to knock the windows out of the walls with boolians Now I lay out a plane... knock out the polys where the doors/windiows go.. use thickener to make it a wall instead of a plane  
    I understand I can build these as total mesh based items. But overall seems like a lot of dupication of work. In this set of buildings it looks like the middle one was built first and then aonther contractor did the ones to either side. The both have the same cornice in brick although the one has a extra line of brick details. 
    Since I built it separately all I did was place a copy on the seecond building Xscale to match the larger width and skip the ornaments. 
    As it turns out most of these old buildings got things like the bank front out of bolt together pieces. Badgers cast iron building fronts in NYC are a prime example. It's all just smaller pieces bolted together. 
    Plus with hundreds of items build in daz moving the inventory of my construction company would be a nightmare. 
    Fixed the first gallery page so it shows some of the content pages... 
    Does blender have a similar set up? 
    consider that daz indexes and catalogs thousands of items... 
    https://www.daz3d.com/gallery/user/6153079028187136?edit=album#gallery=album2100&image=1235106
    https://www.daz3d.com/gallery/user/6153079028187136?edit=albums#gallery=album2100&page=1&image=1235344 ;
    The bank front is currently many objects but once I decide it's done it will be one object with three surfaces, stone, wood, and glass. But I will still have all the pieces available to use as needed on other projects. 
    I do have blender but it's 2.9 capped because this is win 7 because a crash ate my server 2019 install and have to get that fixed (naturally the files that got zapped are the ones it has to self heal and it didn't want to take them off the usb installer so have to make the dvd and see if it can find them there. And I wll download the videos 
    *if I didn't build them out of my own parts probably couldn't sell them at some point in time. Images yes, but not models. 

  • PadonePadone Posts: 3,688
    edited July 2022

    Sorry I just misunderstood what you were saying, I intended "the library" as premade assets from the shop. This also made more sense to me. So you really do model in daz studio with a bunch of basic tools. Well what to say ..

    Post edited by Padone on
  • that word library...  yep..  I'm just beginning to appreciate how much I use them and how great that subsets are displayed in them (and actually) you can put you scene files in a folder add it has a directly and access them through the library, too. 
     

     

     

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  • felis said:

    Padone said:

    Just to be clear .. Do you really model architecture in daz studio ?? With cubes ???

    Seems like he does.

    Maybe someone should suggest a Ian Hubert tutorial 

     

    New stuff.. never enough time but I will play with that for anything I can find good pictures for most of what I've done have been restorations of specific buildings where finding images can be a challenge. 
    View from the williamsburg bridge was painted in '27 or so, all the buildings are gone now, one was gone before the 1940 tax pictures were taken, I was able to find the sanboune maps from around 1900 that showed the tops and sizes of the buildings. 

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  • grinch2901grinch2901 Posts: 1,246
    edited July 2022

    In my experience if you take an item and scale it then create an instance, the instance loses all the scaling.

    If you duplicate the node the dupe is scaled correctly. But it's not an instance and counts against scene memory.

    Pick your poison.

    Post edited by grinch2901 on
  • grinch2901 said:

    In my experience if you take an item and scale it then create an instance, the instance loses all the scaling.

    If you duplicate the node the dupe is scaled correctly. But it's not an instance and counts against scene memory.

    Pick your poison.

    this shows up randomly so not certain the exact conditions that cause it. 
    I think it may be when it's saved daz simplifies the geometry 
    I can't blame it on instances because I haven't used them to speak up until this past week and then I just create the instances like 10 little cubes (because I can't say dup x 10) then align them in a row use code 66 to convert them to objects and export to create a new object. Can you export instances and have them convert to an object (I know they're to lighten memory but don't know how much they mimic objects. 
    Anyhow I used the set of cubes from instances to objects to make one object to creat the trim on this bank front I've been creating from a real one. 
    However, since it's taken a few odd years to figure out how to use instances (and I suppose that technically they're not supposed to be a step in creating multiple dups) so I'm sure they didn't play a part. 
    ---
    I only mentioned it was happening because I remembered it happening a few years ago and it seemed to start again when I started using 420 a bunch... which made me wonder if it was something that had been fixed and then snuck back in again. 
    ---
    I think I noticed it in some of the cubes I resized to make this bank front... and I had to go back to resize them (which really doesn't happen that often) that I noticed something said 50% when I should have been 400 but then noticed that mathemetically the original measurement and the new one where the same but I had lost my quick "okay it's 400 so it's 4 foot and if I want 5 foot I just say 500... where if it's been changed to 100 in that dimension than I have to change it to 125. 

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  • alan bard newcomeralan bard newcomer Posts: 2,174
    edited August 2022

    okay... here's an example ... ground from cube, 20,000 by 20,000 by 1 foot. when I created it 
    but look Daz decided it could be 100 x 100 x .5 with overall scale of 20,000 percent
    200 is two feet, 2000 is twenty and 20000 is two thousand 
    but now it is no longer in the same "scale" as the other items are measured in
    since a 1 foot cube is 100% I can work from that but now a 1 foot cube is only .5%
    ---
    okay, remember the perfect figure from the old days 36-24-36  now change that to 100-66-100 and refigure that for a figure that is 32 x 28 x 34. 

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    Post edited by alan bard newcomer on
  • GranvilleGranville Posts: 696

    Something is definitely afoot. 

  • There used to be an issue with scaling when using Drop to Floor, but I am not sure it went that way around and can't reproduce the effect in the current vesion of DS.

  • JD_MortalJD_Mortal Posts: 760

    Sounds like it is using some "floating-point compression", when it creates new duplicate primitives.

    Instead of x=20000.00000000:float, y=20000.00000000:float, z=100.00000000:float, scale=1.00000000:float
    It is shortening it to a "same scale", "smaller values" size...
    x=200:int, y=200:int, z=1:int, scale=100

  • this happens when the scene is saved ... the change from one set of number to another is done then...  so it's when I load the scene that I the changed numbers come up. 
    ---
    I figured it was something the program to make it easier to reload or store the scene or in the way daz stores the data 
    --
    I do use a lot of primitives although the majority are exported as objects and brought back in, changed from "lumber" to a finished product as it were. 
    ---
    the reason I asked about it was I had just started using 420 but it's also likely that it was just random chance because I have been working on a set of buildings ... reproductions from scratch 
    ---
    but part of the reason for moduler construction is shown here. 
    picture one is my base building and store front area matches it's current appearance but I finally located a picture from about 1904 when it was built and when I build the new store fronts they will pop right into the front wall.
    ---
    after the parts are done.. all the brick is saved as one object all the wood, all the glass and then those objects are imported and exported as one object .. no groups just surfaces so the base front is one object with 3 surfaces. 
    but it want to change any of the parts ... I can go edit my construction. and create an alternate of the building without doing much. 
    ---
    there are a set of three commercial buildings still standing in Thurmond WV part of a National Park. 

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