Is there someone here expert on making character from photo?

JamesJames Posts: 1,101

I tried to make a figure from a photo by dialing morphs.

I feel like I have made the figure face lines almost match the photo, but overall it doesn't look at all like the person on the photo. It doesn't look even close.

Maybe someone who's expert on this can give some tips?

 

Comments

  • LinwellyLinwelly Posts: 5,976

    I think I'm pretty good at getting close to a photo. the process I go by is forst choosing a figure which has roughly a similar form, ignoring the skin. next step is chosing the most fitting skin. then choos the eyes. after that come the fine adjustments with facial and body morphs and partially dialing in other characters body or head morphs. Maybe trying to dial in the HD of one character or another to match age appearance.

    Sometimes it helps to add the hair that comes closest and check with the hair on, for further adjustments I turn the hair invisible again. Make sure you look at your character from the front and both sides regularly, you can even split your screen to have cameras positiones on either side.

    check in the render not just the working space view

    For render settings I use Sun sky only at around midday settings.

    for some features remember that facial expressions make a huge difference and an expression a person makes often will settles to some degree in a face

    why not post the examples here and we can try to help through the next steps

  • I came here to chime in about making sure that the side profiles also match the photo being modeled as much as possible, othewise even the best front-facing approximation will look off when rendering the finished product.

  • NylonGirlNylonGirl Posts: 1,916

    ekajuan_9f765a669b said:

    Front

    https://prnt.sc/87tb7BllYv-b

    Profile

    https://prnt.sc/Z8CWGP-Fx1vB

    I find it amazing how close you came with the shape.

  • LinwellyLinwelly Posts: 5,976

    ekajuan_9f765a669b said:

    Front

    https://prnt.sc/87tb7BllYv-b

    Profile

    https://prnt.sc/Z8CWGP-Fx1vB

    that's a pretty good one already

    here are my suggestions

    most prominent seems to me that you need to reduce the mouth depth and work on the lip form (not that part of how her mouth looks is a movement (that would be expressions then, I would leave that out until the finish)

    the overall distance between her chin and her eyebrows is too large in your version, that would be jaw hights to reduce and the eye highth as well (this would make sense to reevaluate with a fitting hair

    the face angle could be increased a little bit

    and the chin width could be a bit larger as well

    those would be my next steps and then I would need to see it again to make usefull comments

    I hope this helps

    the nose ridge is wider and less pronounced in the photo

  • nonesuch00nonesuch00 Posts: 18,293

    To get the expression as exact as you can you'll need to apply an expression preset pose that's closest and tweak it in Power Pose to adjust individual face rig bones. You are pretty close though.

  • maikdeckermaikdecker Posts: 2,752

    And some people forget that the skin structure, colour, pimples and whatnots make a big part of how we see a person, so it's also important to choose a skin texture/material that is as close as possible to the original, including the lighting...

    Even some of the PAs who come out with celebrity likeness figures often not alway manage to reach a really close likeness without a specially made material set, designed after detailed pictures of the source person.

  • JamesJames Posts: 1,101
    edited July 2022

    @Lynwelly

    Here's my revision. I use Blender to sculpt it. Because morphs dial can't only do til certain extend.

    Is there a way to pull the eyeballs apart? Because I pulled the socket t achieve similarity from the side. The eyeball is not on the center anymore.
    If I do it in Blender will it messes up the eyeball rotation on DAZ?

    I'm not trying to achieve 100% similarity.
    But at least, like when somene sees it, they'll say.. that looks like like that person.

    @nonesuch00
    not to worry on expression. I can deal with that later.

    @maikdecker

    I kinda afraid that's also a necessary. I don't have any idea how to do that.

     

    Screenshot_1.png
    1346 x 518 - 1M
    Post edited by James on
  • LinwellyLinwelly Posts: 5,976

    wow, that's incredible!

    I could nitpick that the nostils might be a little wider in the photo, but I would say the rest is texture, finding a skin that comes close, the eye colour, the hair and a touch of makup

  • nonesuch00nonesuch00 Posts: 18,293

    ekajuan_9f765a669b said:

    @Lynwelly

    Here's my revision. I use Blender to sculpt it. Because morphs dial can't only do til certain extend.

    Is there a way to pull the eyeballs apart? Because I pulled the socket t achieve similarity from the side. The eyeball is not on the center anymore.
    If I do it in Blender will it messes up the eyeball rotation on DAZ?

    I'm not trying to achieve 100% similarity.
    But at least, like when somene sees it, they'll say.. that looks like like that person.

    @nonesuch00
    not to worry on expression. I can deal with that later.

    @maikdecker

    I kinda afraid that's also a necessary. I don't have any idea how to do that.

     

    Super.

    Yes, if you bought the DAZ Originals G8F Head Morphs flagship product it includes morphs that widen the set of the eyes and vice versa; along with other things regarding the face geometry.

  • JamesJames Posts: 1,101
    edited July 2022

    @Lynwelly
    I kinda confuse.
    When I look at her overall, she doesn't look like the woman on the photo.
    But if I look at each of her facial shape parts, they already almost match her.

    I'm not really sure right now, is it the shape or material set as Maikdecker said.

    Screenshot_2.png
    1281 x 427 - 887K
    Post edited by James on
  • nonesuch00nonesuch00 Posts: 18,293

    ekajuan_9f765a669b said:

    @Lynwelly
    I kinda confuse.
    When I look at her overall, she doesn't look like the woman on the photo.
    But if I look at each of her facial shape parts, they already almost match her.

    I'm not really sure right now, is it the shape or material set as Maikdecker said.

    eg, the sceptum under the bulb of the nose needs upwards and the DAZ Originals G8F Head Morph product includes that and many others dealing with the nose, among other things. 

  • CHWTCHWT Posts: 1,183
    edited July 2022

    @Lynwelly
    I kinda confuse.
    When I look at her overall, she doesn't look like the woman on the photo.
    But if I look at each of her facial shape parts, they already almost match her.

    I'm not really sure right now, is it the shape or material set as Maikdecker said.

    The brows. Try using another texture with brows similar to that woman in your photos. And don't push yourself too hard, the face shape changes completely under different lighting, and with different cameras! If you have found certain cameras and lights/HDRI that give you satisfactory results, stick with them. Some cameras and lights (like the default HDRI) make things look 100x worse.
    Post edited by CHWT on
  • LinwellyLinwelly Posts: 5,976

    ekajuan_9f765a669b said:

    @Lynwelly
    I kinda confuse.
    When I look at her overall, she doesn't look like the woman on the photo.
    But if I look at each of her facial shape parts, they already almost match her.

    I'm not really sure right now, is it the shape or material set as Maikdecker said.

    definitely try rendering her in different light settings and try a different skin (from another character) which matches her original skin closer so yes that's materials (like her lips need more red) and the eyebrows will make a lot of change there. if the hair has morphs as well try to lower the start of the hair on her front

  • Cris PalominoCris Palomino Posts: 11,611
    edited July 2022

    Here are my suggestions. You're doing very well.

    IMG_1378.jpg
    1346 x 518 - 105K
    Post edited by Cris Palomino on
  • caravellecaravelle Posts: 2,487
    edited July 2022

    ekajuan_9f765a669b said:

    @Lynwelly
    I kinda confuse.
    When I look at her overall, she doesn't look like the woman on the photo.
    But if I look at each of her facial shape parts, they already almost match her.

    I'm not really sure right now, is it the shape or material set as Maikdecker said.

    Bravo, the resemblance is really strong! A few little things: The original has a slightly more arched forehead; your model's forehead is flatter in the profile picture. I would also raise the jaw corners and make the eyes a little narrower.

    EDIT: I'm just seeing Cris's suggestions. Yes, she is absolutely right!

    Post edited by caravelle on
  • NylonGirlNylonGirl Posts: 1,916

    Is that the girl from Miss Marvel?

  • JamesJames Posts: 1,101
    edited July 2022

    @NylonGirl
    Nope
    ---------------
    Still can't get it right T_T

     

     

    Screenshot_1.png
    1556 x 768 - 2M
    Screenshot_2.png
    1806 x 517 - 1M
    Post edited by James on
  • JamesJames Posts: 1,101

    Using another skin

     

    Screenshot_2.png
    1806 x 517 - 1M
  • CHWTCHWT Posts: 1,183
    I guess it's upper lip. The real person has rounder upper lip peaks and slightly fuller upper lip. Lip fullness needs morphs but shape of lip peaks can be a matter of texture. Sometimes the smallest detail makes or breaks the character. You almost nailed it though. Good job.
  • JamesJames Posts: 1,101

    I 've refined certain parts.
    brows, lips.
    I think this result is still far from the photo.
    But I'll stop here.
    Thank you for everyone who has given me the tips.

     

    a.png
    1087 x 665 - 487K
  • nabob21nabob21 Posts: 1,024
    edited July 2022

    I think if you decrease the chin length that will make the chin seem a bit wider and the lower face a bit more round. I think that you could possibly lower the peaks on the upper lip slightly as well.

    Post edited by nabob21 on
  • Matanya kurang kecil om trus bibirnya terlalu curvy.

  • JamesJames Posts: 1,101
    edited July 2022

    I think the problem is now more on the material set.
    The reason why I'm saying this.
    Becasuse I tested with Chloe skin from Detroit game character. Just in instance, she looks like Chloe although the face is completely in different shape.
    I mean the resemblance is there.

    Is there a way to make a face skin from photo for Genesis?

    I tried also with blender add on to create the face model and texture from photo.
    By applying the skin texture from the photo, it really looks like the girl in the photo, despite the 3d model looks off.

    So the material set really have a big role here.

    Screenshot_1.png
    617 x 404 - 416K
    Post edited by James on
Sign In or Register to comment.