Stop IK Chains from loading on a figure (Inverse Kinematics)

Every time I load the morphing python into a scene it has that IK chain attached to it. And no matter how many times I delete it. It always comes back when I reload that scene.

It messes with the bends I put on it when I move the figure. (And I'm pretty sure it's causing my scenes to load slower)

How can I permanently delete the ik chain from the figure?

Comments

  • PadonePadone Posts: 3,688

    You may try by savig as support asset. This way you create your own modified version of the asset in the library.

    edit > save as > support asset > figure

  • Richard HaseltineRichard Haseltine Posts: 100,804

    The Pythion is, I think, in Poser fprmat and probably has IK chainss et up in the CR2 file. Those can be edited  out (with a text  editor) - there are instructions around for doing it with Victoria 4 and Michael 4 I think.

  • BejaymacBejaymac Posts: 1,889

    We have some short memories aroung here.

    Can't remember which version of DS we got IK with, something tells me 4.12 but don't quote me on that, any how a lot of Poser content was hard crashing that version, the Plushies being the main offender.

    The problem is that there is one hell of a lot of Poser content with god awful IK, you'll have to check with Rob, but I believe the solution was to set the Poser import plugin to completely ignore all Poser IK data.

    If it's still the same then no amount of editing/removing Poser IK from the CR2 will change things in DS.

    The problem is that DS itself is forcing IK into every figure as it's being loaded into the scene, and I haven't found any way to stop it doing that.

  • Richard HaseltineRichard Haseltine Posts: 100,804

    DS does not ignore the Poser IK chains.

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