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Greetings,
But in practice that was a rare, and mostly theoretical downside. ...and thus, IMNSHO not worthy of the anguish that's been attributed to it...Edit:
Definitely give it a try, however, and let us know how it comes out!
-- Morgan
Indeed, there are measures.
I was working on a texture conversion utility that used PTEX mapping as an intermediate stage (PTEX is a distortion-free method of UV mapping) and in the process, it could compute the peak and average UV map distortion. I found that using the stock Genesis 2 UV map on Olympia is slightly superior to the Olympia map, with some 3% less average polygon distortion.
In fact, the Genesis 2 UV map is a pretty good map, and of 12 maps I tested, it was better on about half (which means that those characters should not have had custom maps) and no more than a couple of percent worse on the others. On the average, if custom UV sets did not exist, no one would notice any additional texture distortion, and life would be a hell of a lot easier for everyone.