I want shape keys to be in Sub1 rather than the base mesh.
acdum1857
Posts: 105
I'm trying to add a muscle system(X-Muscle) to the figure, which brings the rigs weight, so I need a higher detail than sub0(base mesh) for detailed muscle expression.
Of course I could also apply sub1 after removing all Shape keys, but I wanted to get them if possible.
For that purpose, I want shape keys to be in Sub1 rather than Sub0(base mesh).
However, this is almost impossible in Blender, so it seems best to have the shape keys in Sub1 from Daz export in the first place.
Could this be possible? If not, is there any alternative? Please advise.
Post edited by acdum1857 on
Comments
If you mean you want to create an HD morph, that isn't a facility available to us - only people making content for sale in the Daz store may have and use that feature.
No it's not possible, in blender shape keys only work at base resolution, even with multires. You can only add a HD shape, but not HD morphs.
The way to go for HD morphs is either a HD mesh, or driven displacement maps.
Thank you for answer. What I meant was to apply a higher multi-resolution to the figure imported into Blender and then move the shape keys(jcm, pose morphs) into it.
Thank you for answer. Yes, then I'll probably have to remove the existing shape keys and replace them completely with the muscle system.