Reversing a scanned smiling character to default face?
peninshullahorn
Posts: 26
Hey,
I followed this tutorial to make a gen 8.1 daz character from a 3d scan, and it worked perfectly,
but since the 3d scan I used was a smiling model, my daz model is now smiling too.
I want to somehow change this into a default (not smiling) face.
I thought of setting the "Smile Open Full Face" morph parameter to a minus value, but it's not working.
The face doesn't move at all.
I don't quite get this, because some of the morphs work this way but this doesn't.
(ex When I set the "jaw open" to a minus value, it makes this figure close it's mouth.)
Can anyone think of a smart way to do achieve what I want to do?
Comments
A lot of expression sliders are not morphs, theya re cotnrollers driving some bones in the facial rig - it may be that those bones have limits which stop the negative value of the controller from doing anything.