Exporting from Studio for ID Map baking?

SnowSultanSnowSultan Posts: 3,637

Can someone tell me if it's possible to combine multiple surfaces of an object into a single one using the Geometry Editor (which I know how to do) and then export it in a way that external programs like Substance Painter can bake a proper ID Map (so you can use that to select areas for painting rather than having multiple surfaces)? 

I can export it out of Studio as an FBX with one surface, but no matter what options I choose when importing, it always creates an ID Map with a single color. I understand why it's doing that, but I don't know if there's something that can be done before exporting from Studio to define those different IDs.

Thanks in advance.

Comments

  • AmaranthAmaranth Posts: 433

    I use 

    https://www.daz3d.com/substance-painter-assistant

    Video explains how to very cleary.

  • SnowSultanSnowSultan Posts: 3,637

    Thank you, I have that but I don't like exporting both high and low poly objects when I don't need them, nor for them to be triangluated. Not entirely sure why I would need to do either if I don't need to bake high-res details or unless Painter can't handle the resolution of the mesh. Do you happen to know the manual way to get ID maps out like I described? Thanks again.

  • DarkS474DarkS474 Posts: 154

    SnowSultan said:

    Can someone tell me if it's possible to combine multiple surfaces of an object into a single one using the Geometry Editor (which I know how to do) and then export it in a way that external programs like Substance Painter can bake a proper ID Map (so you can use that to select areas for painting rather than having multiple surfaces)? 

    I can export it out of Studio as an FBX with one surface, but no matter what options I choose when importing, it always creates an ID Map with a single color. I understand why it's doing that, but I don't know if there's something that can be done before exporting from Studio to define those different IDs.

    Thanks in advance.

     

    Does the merging of surfaces with the Geometry Editor always work for you?

    On many models I can't get to make it work correctly, sometimes the merging works and sometimes just doesn't with textures that don't remain correctly assigned as they were before the merging.

     

  • SnowSultanSnowSultan Posts: 3,637

    Does the merging of surfaces with the Geometry Editor always work for you?

    Yes, but I imagine it could give you trouble if you try to merge surfaces that have overlapping UVs or tiling textures. A lot of products from DAZ use tiling textures and they can give really unpredictable results if you mess with their UVs or try to make them non-tiling. 

    I just use the + buttons in the Geometry Editor to select a surface, then right click on the one I want to merge it with and combine it that way, then right-click on the now-empty surface and delete it.

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