Importing Daz animation into Blender
jamesramirez6734
Posts: 90
I foolishly thought this would be the easy part...
Using diffeomorphic I'm importing a Daz character into Blender which works great, but the animation frames don't come with the import itself.
Looking at the diffeomorphic docs I'm using "Import Action" against a saved pose preset in Daz, but this seems to produce corrupted results (bones not moved properly etc)
Is there a more reliable way to achieve this?
Comments
Diffeo animation imports with rigified characters
Diffeo animation retargeting without conversion to rigify
Both methods use MIXAMO motions
Be sure to “Make all bones posable” in the diffeo options panel