Importing Daz animation into Blender

I foolishly thought this would be the easy part...

Using diffeomorphic I'm importing a Daz character into Blender which works great, but the animation frames don't come with the import itself.

Looking at the diffeomorphic docs I'm using "Import Action" against a saved pose preset in Daz, but this seems to produce corrupted results (bones not moved properly etc)

Is there a more reliable way to achieve this?

Comments

  • wolf359wolf359 Posts: 3,828

    jamesramirez6734 said:

    I foolishly thought this would be the easy part...

    Using diffeomorphic I'm importing a Daz character into Blender which works great, but the animation frames don't come with the import itself.

    Looking at the diffeomorphic docs I'm using "Import Action" against a saved pose preset in Daz, but this seems to produce corrupted results (bones not moved properly etc)

    Is there a more reliable way to achieve this?

    Diffeo animation imports with rigified characters

     

     

     

     

     

    Diffeo animation retargeting without conversion to rigify

     

     

    Both methods use MIXAMO motions

     

    Be sure to “Make all bones posable” in the diffeo options panel

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