V7 mesh issue

namffuaknamffuak Posts: 4,192
edited June 2015 in The Commons

I have a nine-fingered thief running around in my post-apocalyptic work; up until now, I've done this minor change by setting each of the segments of the left index finger to a scale of zero. But when I set the first segment of V7's index finger to a scale of zero I get this instead. I'm assuming this is NOT intended -

EDIT: Apparently setting any bone in the scene tab to a scale of zero triggers this. I'll be opening a ticket on this shortly.

v7-prob.jpg
517 x 611 - 46K
Post edited by namffuak on

Comments

  • JackFosterJackFoster Posts: 143
    edited December 1969

    Yeah, I get that on G3F. Setting the scale to 0.01 seems to work, though.

  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited December 1969

    Collapsing the quads to a point is probably breaking SubD.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    namffuak said:
    I have a nine-fingered thief running around in my post-apocalyptic work; up until now, I've done this minor change by setting each of the segments of the left index finger to a scale of zero. But when I set the first segment of V7's index finger to a scale of zero I get this instead. I'm assuming this is NOT intended -

    EDIT: Apparently setting any bone in the scene tab to a scale of zero triggers this. I'll be opening a ticket on this shortly.

    Dividing by zero is a bad thing. LOL.

  • namffuaknamffuak Posts: 4,192
    edited December 1969

    namffuak said:
    I have a nine-fingered thief running around in my post-apocalyptic work; up until now, I've done this minor change by setting each of the segments of the left index finger to a scale of zero. But when I set the first segment of V7's index finger to a scale of zero I get this instead. I'm assuming this is NOT intended -

    EDIT: Apparently setting any bone in the scene tab to a scale of zero triggers this. I'll be opening a ticket on this shortly.

    Dividing by zero is a bad thing. LOL.

    Only if you want a finite answer. :-)

    Point made. Thanks.

  • mjc1016mjc1016 Posts: 15,001
    edited June 2015

    namffuak said:
    I have a nine-fingered thief running around in my post-apocalyptic work; up until now, I've done this minor change by setting each of the segments of the left index finger to a scale of zero. But when I set the first segment of V7's index finger to a scale of zero I get this instead. I'm assuming this is NOT intended -

    EDIT: Apparently setting any bone in the scene tab to a scale of zero triggers this. I'll be opening a ticket on this shortly.

    Dividing by zero is a bad thing. LOL.

    So...that's what happens...my math profs never could answer that one.

    The world turns inside out.

    I suppose setting it to some non-zero value smaller than 0.1 would work, too?

    Post edited by mjc1016 on
  • namffuaknamffuak Posts: 4,192
    edited December 1969

    mjc1016 said:
    namffuak said:
    I have a nine-fingered thief running around in my post-apocalyptic work; up until now, I've done this minor change by setting each of the segments of the left index finger to a scale of zero. But when I set the first segment of V7's index finger to a scale of zero I get this instead. I'm assuming this is NOT intended -

    EDIT: Apparently setting any bone in the scene tab to a scale of zero triggers this. I'll be opening a ticket on this shortly.

    Dividing by zero is a bad thing. LOL.

    So...that's what happens...my math profs never could answer that one.

    The world turns inside out.

    I suppose setting it to some non-zero value smaller than 0.1 would work, too?

    Looks like I was lucky my system didn't implode. :-) And yeah, I'll play with low non-zero values and if worst comes to worst, I'll ship it to a modeller and smooth the result out.

Sign In or Register to comment.