V7 mesh issue

I have a nine-fingered thief running around in my post-apocalyptic work; up until now, I've done this minor change by setting each of the segments of the left index finger to a scale of zero. But when I set the first segment of V7's index finger to a scale of zero I get this instead. I'm assuming this is NOT intended -
EDIT: Apparently setting any bone in the scene tab to a scale of zero triggers this. I'll be opening a ticket on this shortly.


v7-prob.jpg
517 x 611 - 46K
Post edited by namffuak on
Comments
Yeah, I get that on G3F. Setting the scale to 0.01 seems to work, though.
Collapsing the quads to a point is probably breaking SubD.
Dividing by zero is a bad thing. LOL.
Dividing by zero is a bad thing. LOL.
Only if you want a finite answer. :-)
Point made. Thanks.
Dividing by zero is a bad thing. LOL.
So...that's what happens...my math profs never could answer that one.
The world turns inside out.
I suppose setting it to some non-zero value smaller than 0.1 would work, too?
So...that's what happens...my math profs never could answer that one.
The world turns inside out.
I suppose setting it to some non-zero value smaller than 0.1 would work, too?
Looks like I was lucky my system didn't implode. :-) And yeah, I'll play with low non-zero values and if worst comes to worst, I'll ship it to a modeller and smooth the result out.