Achieving blonde rather than ash on some hairs

Hello -

I have noticed that with some hair sets such as OOT and AprilYSH, despite their obviously high quality, I can never seem to get the blonde Iray textures to render as truly blonde. They're always much closer to ash or gray. Lighting and adjusting the base color does not help. Does anyone have any suggestions for achieving a truly radiant "Scandivavian" or "California" blonde as opposed to flat ash?

Thank you!

Comments

  • nonesuch00nonesuch00 Posts: 18,293

    I would choose the white hair options in that case if available.

  • FauvistFauvist Posts: 2,152
    edited July 2022

    RenderPretender said:

    Hello -

    I have noticed that with some hair sets such as OOT and AprilYSH, despite their obviously high quality, I can never seem to get the blonde Iray textures to render as truly blonde. They're always much closer to ash or gray. Lighting and adjusting the base color does not help. Does anyone have any suggestions for achieving a truly radiant "Scandivavian" or "California" blonde as opposed to flat ash?

    Thank you!

    Computer monitors shift colour tones and brightness over time  (like 2 months).  If you are expecting predictable colour results all the time you might want to calibrate your monitor.

    I use this product - it works on most hair models, and has a ton of colour shades. https://www.daz3d.com/colorwerks-hair-shaders-for-iray

    OR

    For ash coloured hair, if you go to the surfaces tab, and select ALL the surfaces of the hair - you'll see a BASE COLOR slider.  If you change the base colour (which is often white) to light light light golden yellow, you'll get California blond hair.  I put photos of famous blonds on my desktop then match the hair color to the photograph - so I have Marilyn Monroe blond, Brigitte Bardot blond, Pamela Anderson blond, etc.

    EDIT:  you are right.  I tried to change the colour of OOT Cathy Hair by changing the base colour and it did nothing.

    Post edited by Fauvist on
  • Silent WinterSilent Winter Posts: 3,762

    ^Is the base colour being overridden by the glossiness or translucency colour (or is it the SSS colour? I forget).

  • TaozTaoz Posts: 9,971

    Here's an OOT hair with the Solid Colors 042 from this set applied:

    https://www.renderosity.com/rr/mod/bcs/vyk-hair-dye-shaders-for-iray/153916/

    Not perfect but the best I've come across so far.

    oot_light-ash-blonde_vyk-hair-dye-solid-042.png
    857 x 930 - 1M
  • HylasHylas Posts: 5,069

    I don't like April's blonds either (or her blacks, for that matter).

    1 - You can try and mix some yellow or sand in the various channels: Base Color, Translucency Color, and sometimes Glossy Color and Top Coat Color are usually the relevant channels.

    2 - Just use a hair shader. This one is quite popular: https://www.daz3d.com/colorwerks-extreme-hair-texture-blending-for-iray-and-dforce-hair

    3 - The materials of some hairs can be saved as shaders and then applied to other hairs. I quite like the blonds of Adrian Hair. Here's how to save materials as shaders: https://www.daz3d.com/forums/discussion/476961/changing-base-color-for-hair

    Good luck!

     

  • HylasHylas Posts: 5,069

    Here's a shader I threw together quickly, don't know if this is closer to what you're looking for.

    Shader should give similar results for all of AprilYSH's polygonal hairs. Apply her blond first, then the shader.

    00 default.png
    720 x 600 - 589K
    blond 01.png
    720 x 600 - 579K
    duf
    duf
    april blond 01.duf
    6K
  • DripDrip Posts: 1,206

    Could also try reducing translucency or increasing gloss, I guess? Not by much, but the idea is to see less of the shadows behind the strands, and more of the light that hits them

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