Shader Map, Normals Coord System for Studio

evilded777evilded777 Posts: 2,465
edited December 1969 in Daz Studio Discussion

Trying to work some Normal Maps, using Shader Map.

One thing that puzzle me is the coord system. Anyone know which is the correct one for Studio?

I don't think the default, TS, is correct. But I could be wrong.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,346
    edited December 1969

    DS uses OpenGL format.

  • evilded777evilded777 Posts: 2,465
    edited December 1969

    Well.. now, if I could just figure out if that is actually Left Handed or Right Handed, I might be in business.

    Reports conflict.

    But I think it is Right Handed, based on observation.

    It is most definitely not Tangent Space.

    Thanks for the pointer, Richard. As always, you are the man.

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