Is Every Product with a 3D Printing License In Fact Printable?

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  • nemesis10nemesis10 Posts: 3,488

    Fauvist said:

     

    This is so timely if you are following the whole Beyonce/Kelis/Dianne Warren thing.

    You know what morphs were used by selecting the figure, going to the Parameter tab, look at Currently used and set up a spreadsheet.

    The parameters tab doesn't tell you what product the morph came from.  Even if I open the morph's panel where you can adjust the limits, it doesn't say what product the morph came from.  No matter what I try, I can't get Studio to spit out the identity of the product the morph came from.  I'm not talking about a full character morph, I'm talking about a shoulder morph slider that has a number in brackets next to it which tells you the number of times, or the number of figures/characters that were transferred using GenX.  In some cases the number in brackets is 32.  Which means I have to push the slider 1/32 of the way to get the morph set to 1 - but Studio doesn't tell you which of the 32 shoulder morphs is being adjusted, or the names of the figures/characters that the 32 morphs came from.  GenX could have loaded the same shoulder morph from the same figure 32 times, or  it could have loaded the shoulder morph from 32 different characters.  It's like if a novel was written, but each word in the novel was added by a different author. So you would in fact have tens of thousands of copyright owners for the one novel.  But there is no way to know what author wrote what word.

    To figure out where something came from, select the figure, go to the Parameter Tab, look at Currently Used, find the appropriate morph (you don't have to worry about things like eye blink 50% but do have to worry about "VendorName_Blair" for example by clicking on the gear icon and looking at the folder location.  If you are hoping to use the figure for printing more than 20 copies, it is much simplier. Start with your list of available licenses, and see if any name that shows up in the Currently Used. Also, note that they must be Daz originals so your printable can not contain morphs from PA's.   Remember, you are doing this as a business now so you will following proper accounting; you probably could use a word processing program to look for the list of licenses you do have and seach the text of each figure for the string. If there is anything that isn't authorized, you can not legally sell it.  It it is pretty easy to figure out by location whether it is a Daz Original.

  • FauvistFauvist Posts: 2,152
    edited August 2022

    I've decided I'm not going to use anything I've ever bought or buy at DAZ for 3D models.  I'll buy the content somewhere else, or learn to make it myself. 
     

    I've incorporated thousands of DAZ products into my characters and I could never afford to buy lisences for all of it.  Some of the content isn't in the store anymore so even if I wanted to use it, I'd never have a lisence for it.  
     

    Some PAs don't offer 3D model lisences for products I've purchased from them, so I can't use any of the characters that incorporate that content.  Other PAs charge $30 for a license for each product, and there's absolutely no way I could afford to buy licenses from them for all the products I've used.     
     

    So that's the end of that dream.
     

     

    Post edited by Fauvist on
  • barbult said:

    Richard Haseltine said:

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/metadata/list_products_used/start

    I've used  this a lot to remind me of products used when I update to the gallery. It is pretty good, but misses some things like pose preset products and some lighting products. Catching morphs and expressions is pretty hit and miss for me, it seems. Maybe the script has been updated since I downloaded it long ago. If Daz says we only need licenses for the products shown by this script, or some other tool they may offer, then that is one way to go to test for compliance.

    Sorry, I uually remember to sepcify that it will catch only things that leave a unique enitiy of some kind in the scene - most presets just change property values, so if those are not part of the same product (e.g. an expression slider set by a preset) there will be nothing by which the script can identify them

    Edit: It is important to know that the script writes to the Daz Studio log. There is no direct output to your screen. You have to open the log and scroll to the end to find your results.

    Instead of double-clicking the file, open it in the ScriptIDE pane and the output will appear in the notification area at the bottom of the pane. I do have a modified version that puts the results in a dialogue box somewhere but not sure what state it was left in.

  • daveso said:

    I have a resin printer and a filament printer. So far, NONE of the models I've tried to 3d Print from DAZ just work. The tutorial being given away shows how to use ZBrush, but hoe many hobbyists own that? BLENDER is the way to go for sure. 
    There is a 3d printing Plugin for it. 

    Hair is very problematic as someone stated ... it has to basically be a solid model. Some of the way old stuff, or maybe the cartoon hairs might work. Proably be good enough for 3D printing. I read someplace that either Genesis or G2 is the model to use for 3D printing. I have not tried yet as I got real frustrated trying to print g3/8 stuff. 

    The deal being if you;re not somewhat fluent at 3d modeling, getting these models ready for 3d printing is a bit of a challenge. 

    I print daz3d models with resin, g2,g3,g8,g8.1 without problem. from g2 to g8 you need to fix in other software because export is really low quality and you get a quad mesh. g8.1 is exported as good quality.

    i use 3dsmax to fix models, it take abou 5 mins but yo get good finished model, in the image you see (on the left) original exported by daz and (on the right)model finshed for 3d print. figure is g8 based.

    if someone interested i will write a little tutorial for make models ready for 3d print with 3dsmax.

    t1.jpg
    1374 x 851 - 145K
  • For the texture sets and MR textures, it seems redundant to get a license for them, but I would advise that you do get the license:

    Currently not many printers print coloured output. However that is coming, and possibly faster than anyone imagines. I have seen a number of prints that were made with white material, but the outer 0.5mm was coloured with the aide of an inkjet head colouring the last little bit laid down. I think there will be many more printers like that in the future. 

    Regards,

    Richard

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