making item morph for parent subset or scene, and save it as new moprh will cause complex problem

kitakoredazkitakoredaz Posts: 3,526
edited June 2015 in Daz Studio Discussion

Hi I do not remember when it happen,(which version DS cause this problem)
but these days I load hair or items it tell me there are some files ds need to load corerctly.

then it pointed the scene subset file, or scene file.

I think,, it did not happen before.
because each character file not need any other subset, or scene file, to load item I believe.

Then check why it happen.

it seems serch subset actor , which new morph are made with.

1 I load saved scene in which actor pozing with hairA (parented and fit to actor)

2 I plan to add new moprh of hairA to fit current actor pozing more better.

3 I imported customize "moprh obj" by morph loader pro. with use reverse option, for hair.
it work without problem.
I want to use these new morph, not only for current scene.

then I save these morph as moprh.dsf for the hair to keep them as actual data.

4 These new morph.dsf are saved in data/vendor/product/hair name/morph/ /morph.dsf
as same as other moprhs of the hair.

5 when I load the hair,, I can not find these morph any more.

even though they are saved as new moprh.dsf with hairA.dsf (in data) correctly.

It seems critical for me.
because I often make new morph with saved scene and subset,
then saved it as new moprh for each figure. it worked without problem before.

Before I did not care,
which scene I used to make new moprh, just needed to save morphs as new morph.dsf for each figuer
(about this case, it is hairA)
then when I load new figure, these morph work without problem.

but now, (though I do not make new moprh with ds 4.8 as same way, )
when I load some product figure, they often show message, they can not find subset file.

I find there is way to correct it, by manually edit each morph file.

morph.dsf , modifier riblray > "parent"
it seems point at, subset actor,,, not hair.

I may need to edit, to point at, the hairA.dsf in data, about this case.

when ds change way? I do not think it happend before.

morphmiss3.JPG
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morphmiss2.JPG
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morphmiss.JPG
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Post edited by kitakoredaz on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,347
    edited December 1969

    Was the hair an existing asset? It seems to have broken the link with that, instead pointing to a modified version stored in the scene file. I'm not sure if it's a bug or if it's the expected result of saving a morph for a modified item, but it may be worth reporting as a possible bug.

  • kitakoredazkitakoredaz Posts: 3,526
    edited June 2015

    Hi richard,, the above case is ,the assets seems , auto-fitted item ,. it was complex case of this problem.
    (i happend to find problem with this auto-fittted hair too. but I think ds can not save moprh about auto-fit item
    untill I actually save the auto-fit hair as new figure, I think.
    then did not remember clear,, how I saved. usually if I make morph about auto-fittend item
    I save them as scene subuset only.

    I could find the subset (or scene) which DS say, it need to load chelsea hair.
    then as you said, I had changed the scene files to re-arrange my ribrary clean before.

    Usually we should not have any problem, if we change these duf prese or subset t file location. I believe.
    (of course we need to keep dsf file relative path from root,,)
    and it is not all of this problem.

    When I first find this problem ,
    it is gen2female hair, with gen2female pozing actor of saved scene.
    I planed to make new morph for gen2hair, . then I just save it as new moprh.dsf. it worked.

    but after ds up-date 4.8 , (I think so) when I load the hair for gen3female and try auto-fit,
    I could not find the original morphs which I made .
    (I think usually auto-fit can keep original morph without it is erc linked moprh)
    Then , I planed to use transfer utilities,
    and try to load same hair for source.

    but I could not find morph which I made before. maybe I saw same message, (ds serch another file)

    then I check data,,,(I clearly remember about the morphs,, I made many morphs for the hair, )
    and see code of morph.dsf s.

    there are same problem. the "paren"t point the scene actor geometry (or subset) url,
    which I made morph with. It is not actuall hair.dsf url.

    then I re-write them to point the hair.dsf path. after that,, it worked without problem.

    I hope to send report, but I need to re-produce this problem to make clear report.

    then may hope some one find same problem ^^; and discribe when it happen or not.
    I do not know, if I make moprh as same way, with ds 4.8. it happen.

    Post edited by kitakoredaz on
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