Genesis 1 chest scale sliders with Ds 4.20

Hi, I'm not sure if it's the right forum for this question, I apologize if it's not, but I recently upgraded from DS 4.6 to 4.20.0.17 and Genesis 1 figures seem to have linked the arms and hands to the Chest Scale, Chest Width and Chest Depth values. If I change any of these values, the arms, hands and fingers get their scale % modified as well, introducing really bad shapes. For some reason also, Genesis 1 figures will always load with Victoria 5 set to 1.00 and some other various morphs dialed to strange values, actually overriding my original scene file values. Not sure if these two conditions are related. I don't think this was happening with prior Ds versions. Has anyone encountered this or has any ideas of how to fix it perhaps ? Thanks !

 

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Comments

  • variations of this happened to me a couple of times. 
    you have some morphs mixed in that are reacting to each other. 
    My genesis 3 females misshaped when put in a pose. 
    find your genesis morph folder my daz library>data>daz 3d>genesis>base>morphs>daz 3d>base
    theoretically something in there is weird 
    ---
    if you've ever programmed trouble shooting says take out half the files and see what happens ... if it's still weird take out another half ... if it goes away switch the out half (with the problem) with the in half which is okay
    then take half out of the ones you know include the bad one etc. 
    ---
    the daz 3d folder that holds the gensis base morphs has a lot of other stuff so you may have to take them out of the path to trouble shoot. 
    In the case of my gen3 females not males it was somekind of issue with freak (as in the character Freak)  morphs in the wrong place. 
    --
    my other issue was my base genesis figure decided it was not base genesis but preteen julie. since g1 was to supposed to morph either male and female my male character were a little surprised to have man-boobs.. I don't think I ever found the problem despite reinstalling all the base sets and just opened my base character based on genesis and for the boys turned the julie body moprh and chest morph down to zero and locked them so they can't be called (without locking them the next time I loaded the character Daz put it back. 
    Since Julie is a preteen ... it's not uber noticable that the body includes Julie as well as Justin. 
    but Mr Mouth in the picture shows a bit more chest development then he should. Whereas preteen Julie is right for female cat. 
    ---
    richard probably has some ideas of what to look for. 

     

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  • Thank you very much for the explanation. I've replaced my genesis base morphs with the latest starter files and the chest scale, depth and width work almost properly. They no longer change arms, hands or head, but they are now somehow linked to the hair position, like the hair thinks the chest scale is still changing the entire torso with the head included... but it's not.

    Also Victoria 5 and the other morphs still load with strange values, including chest depth and hip, glutes, etc. If I remove the files from data, they don't load, but that doesn't really help... would it be possible to use "Save modified assets" to somehow force these morphs back to zero on load ?

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