requirements for original outfits?

Hi,

My friend (He's a 3d designer and can use Maya, Marvelous designer, etc) told me that he's gonna make a  DAZ outfit (accessories, clothes ) of my choice as my birthday present :)

I'm really excited with his offer, but unfortunately he's not a  DAZ user, so I need to tell him about the requirements.

I want to use this outfit for both gen8 female and gen2 female figure.

Could anyone tell me a URL for a tutorial or instruction which I can share with my friend, before he starts making anything?

I googled it but there are so many choices, and I can't tell which one is better...

Comments

  • Well, he needs a Daz Studio license so that he can get the models to use as mannequins in MD, ideally around the base shape and pose (8, with the A pose, is easier than 2, with a T pose). The clothes should be exported as quad meshes, single-sided - any stitching is best handled via a normal map.

  • marblemarble Posts: 7,500
    edited August 2022

    Richard Haseltine said:

    Well, he needs a Daz Studio license so that he can get the models to use as mannequins in MD, ideally around the base shape and pose (8, with the A pose, is easier than 2, with a T pose). The clothes should be exported as quad meshes, single-sided - any stitching is best handled via a normal map.

     

    Wait - I am now confused. Are you saying that none of us with MD can attempt to make out own clothing for DAZ figures unless we have a license? So all those tutorials showing how to do that are making us liable? The first step for making clothes in MD is to export the Genesis figure to use as a mannequin (avatar, whatever). I think it reasonable to assume that all of those who bought MD did so to make our own clothes (in my case that plan never got off the ground but that's beside the point).

    Post edited by marble on
  • marble said:

    Richard Haseltine said:

    Well, he needs a Daz Studio license so that he can get the models to use as mannequins in MD, ideally around the base shape and pose (8, with the A pose, is easier than 2, with a T pose). The clothes should be exported as quad meshes, single-sided - any stitching is best handled via a normal map.

     

    Wait - I am now confused. Are you saying that none of us with MD can attempt to make out own clothing for DAZ figures unless we have a license? So all those tutorials showing how to do that are making us liable? The first step for making clothes in MD is to export the Genesis figure to use as a mannequin (avatar, whatever). I think it reasonable to assume that all of those who bought MD did so to make our own clothes (in my case that plan never got off the ground but that's beside the point).

    Marble, you have a license ... you have  Daz Studio. No worries ;-) Daz Studio comes with the free figures. He needs those figures in order to use them in D/S and that's how he can get them, by getting his own copy of Daz Studio. 

  • barbultbarbult Posts: 24,240
    edited August 2022

    I recommend https://www.daz3d.com/marvelous-designer-video-tutorial

    It is a lot about MD, but it also shows the Daz side of things. It is not free, though.

    Post edited by barbult on
  • marblemarble Posts: 7,500

    Catherine3678ab said:

    marble said:

    Richard Haseltine said:

    Well, he needs a Daz Studio license so that he can get the models to use as mannequins in MD, ideally around the base shape and pose (8, with the A pose, is easier than 2, with a T pose). The clothes should be exported as quad meshes, single-sided - any stitching is best handled via a normal map.

     

    Wait - I am now confused. Are you saying that none of us with MD can attempt to make out own clothing for DAZ figures unless we have a license? So all those tutorials showing how to do that are making us liable? The first step for making clothes in MD is to export the Genesis figure to use as a mannequin (avatar, whatever). I think it reasonable to assume that all of those who bought MD did so to make our own clothes (in my case that plan never got off the ground but that's beside the point).

    Marble, you have a license ... you have  Daz Studio. No worries ;-) Daz Studio comes with the free figures. He needs those figures in order to use them in D/S and that's how he can get them, by getting his own copy of Daz Studio. 

     

    Ahh ok. I keep seeing DAZ promotions on buying Licenses and I thought that's what Richard was speaking of. I've always assumed I don't need licenses because I'm not a game developer or someone who will sell anything I produce in DAZ Studio.

  • marble said:

    Catherine3678ab said:

    marble said:

    Richard Haseltine said:

    Well, he needs a Daz Studio license so that he can get the models to use as mannequins in MD, ideally around the base shape and pose (8, with the A pose, is easier than 2, with a T pose). The clothes should be exported as quad meshes, single-sided - any stitching is best handled via a normal map.

     

    Wait - I am now confused. Are you saying that none of us with MD can attempt to make out own clothing for DAZ figures unless we have a license? So all those tutorials showing how to do that are making us liable? The first step for making clothes in MD is to export the Genesis figure to use as a mannequin (avatar, whatever). I think it reasonable to assume that all of those who bought MD did so to make our own clothes (in my case that plan never got off the ground but that's beside the point).

    Marble, you have a license ... you have  Daz Studio. No worries ;-) Daz Studio comes with the free figures. He needs those figures in order to use them in D/S and that's how he can get them, by getting his own copy of Daz Studio. 

     

    Ahh ok. I keep seeing DAZ promotions on buying Licenses and I thought that's what Richard was speaking of. I've always assumed I don't need licenses because I'm not a game developer or someone who will sell anything I produce in DAZ Studio.

    You get the standard license when you "buy" the content/application. The Interactive License (for games/apps that need to include the actual 3D data and maps) and Commercial Printing License (for commercial printing) are additional licenses.

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited August 2022

    chamco0531 said:

    Hi,

    My friend (He's a 3d designer and can use Maya, Marvelous designer, etc) told me that he's gonna make a  DAZ outfit (accessories, clothes ) of my choice as my birthday present :)

    I'm really excited with his offer, but unfortunately he's not a  DAZ user, so I need to tell him about the requirements.

    I want to use this outfit for both gen8 female and gen2 female figure.

    Could anyone tell me a URL for a tutorial or instruction which I can share with my friend, before he starts making anything?

    I googled it but there are so many choices, and I can't tell which one is better...

    There are several videos on YouTube, key words: Marvellous Designer, Daz Studio, tutorials

    Here are a couple:

     

     

    Post edited by Catherine3678ab on
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