3delight Render Issue
![jaebea](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/259/n0CHVCXH7L6GC.jpg)
During this last Beta testing, I have been working on this document, animating and working on the lighting. When I updated to 4.8.0.59, and went into my doc, this is how it renders. Textures are all the same as before. Lighting didn't changed, I just moved it around. Does anyone recognize this? I loaded up a few older docs and they render just fine.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/44/150073bc56bbbf3ab7949a5fa89dbf.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/44/150073bc56bbbf3ab7949a5fa89dbf.jpg)
Problem.jpg
960 x 540 - 234K
Comments
Go to your render settings, and see if the render Engine is "3Delight" or "Iray". From the looks of it, you have set the engine to "Iray", and the distant light is set too high.
No, it is not set to Iray. I am not using Iray right now and I have made sure that the engine I am using is 3Delight.
Did you check to see if the Headlamp is switched off for the Camera that you are using for the Scene?
It looks like something is blowing out that particular render. You could try setting the render options to the Default again to see if that works, as the render settings are saved with the scene as far as I know.
Yeah, it does...like Gamma or Gain. Maybe if Gain was set to 4 or so. That's way more than a difference between Gamma on/off.
Headlamp was the problem! Have 4 cameras in this scene and I thought I had turned the headlamp off on all of them but guess not! Here is the rendered version of the scene. Thank you so much!
Well, it had to be something, and I guessed right on this occasion, glad it's working now :)
I'm having a real challenge to understand why I have quite systemic issues with rendring some parts of .obj imported into DAZ when using 3Delight.
Here is an example. Please help
Where is that from...something you downloaded or something you made?
It almost looks as if the surface is 'doubled'...two layers of polys that are just touching.