dForce hair/clothes: Achieving the "action" movement look, ideas?
Been a long time since I posted something here - I've tried a search, but it turned up nothing suitable.
What I'm looking to achieve is the "hair and clothes following the character movement" with dForce; Say, for example, a character with long hair or a long coat is turning around quickly in the scene: in the real world, their hair/clothes will take a moment to follow, so if you snap a picture mid-movement, they'll be shown floating / waving behind the person.
Trying to replicate this with dForce has been a gigantic "FAIL!" for me so far; hair and clothes just follow the movement and then "hang down" with gravity once the setup animation is done (I use "Simulate from memorized pose" most of the time). I've tried reducing/eliminating the stabilization time, reducing gravity and also applying a wind node...they DO things, but the effect is not realistic at all.
Anyone with some suggestion(s) / techniques to share? I'm ready to bet it involves setting up an animation of sorts, but for the life of me I can't figure it out.
Comments
If you use animated timeline, then you can choose along the timeline which frame to render.
Not done much with dForce myself yet but I have this page bookmarked for later reading as it seems jam-packed with info. Perhaps there is something there that you can adapt?
UPDATE: While looking at the stuff in my wishlist I have also seen the Spring Dynamics item which might help. Not bought it myself yet but if you check out the video on the page, at around 1:16 they have an example of a guy spinning and his arms on a delayed follow movement which sounds like what you could apply to the coat. You'd probably have to tackle the animation to use it tho.
I suspected that the animation timeline would come into the discussion...I tried to avoid that as I often do "series of pictures" renders (as in a sequence - think, comic book style). But if that's the way, I guess I'll have to make it work.
Thanks - I'll check these links as well!
I wrote the dFast DAZ Studio script specifically for this purpose. You can find it at Rendo. It doesn't do full physics simulation which can be time consuming. Instead it uses morphs to simulate the simulation making it fast.
That's super interesting @cridgit - I'm going to give it a go since, as of last night, I've basically discovered some of the hair models I'm using basically EXPLODE even if you try to use 1/2 frames of animation. There are no weird intersections or anything, they simulate well in a static environment, but go BOOM as soon as I use any keyframing in the timeline...
Thanks for the pointers.