Eyes negative coordinates after conversion

Hi guys,

I converted one of my favourite characters from G2F (actually a Victoria6 morph) to G3F and then to G8.1F: everything looks ok but I have a strange problem when moving the eyes of the character or applying an expression to her face.
It seems that the movement/pose is applied with negative parameters, so that if for example in the original expression she should look up, after the applying she looks down; If the eyes should be crossed inward, they become outward and so on.

It's not only about the eyeballs rolling in the wrong direction since also the eyelids move the opposite (when looking up the upper eyelid should open more but it closes, and the opposite when looking down), I attach a screenshot to understand better.
I guess it's something happened during the conversion but I can't figure out how to reset this behavior.

 

2022-08-03 17_39_57-Untitled 1 - OpenOffice Writer.png
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Comments

  • How did you transfer the morph? It looks to need some joint centre adjustments - e.g. Edit>Figure>Rigging>Adjust Rigging To Shape, then use ERC Freeze to link the changes to the morph.

  • yagakisanyagakisan Posts: 65
    edited August 2022

    I've solved the problem after finding a similar issue in the forum, long story short during the conversion from g2f > g3f > g8.1f I had to NOT select the "Adjust orientation" option in the "adjusting the rigging to shape" step.
    In the guide I followed it was written to select it but after reconverting from scratch the eyes are now going the right direction and I can use the g8.1 expressions.

    Post edited by yagakisan on
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