Which paramater on the Surface Tab to control strechyness for Dforce?
James
Posts: 1,037
I have a hijab where the chin part always dragged down like something heavy pulling it down. As if the fabric feels like a strechy heavy silk.
So which paramater on the Surface Tab to control the strechyness for Dforce?
Comments
Are you sure it's stretching, not just showing the slack in the shape?
I would suggest creating a "dforce modifier weight node", then select the "node weight map brush" tool, then the "tool settings" pane and where it says "weight maps" click "add map". then back in the viewport the entire thing should be bright red, then while holding down the alt key paint on your hijab the areas around the face until they are very light blue or grey, which means dforce will not affect those areas and it should stay tight aroung the face.
@Richard Haseltine
Nope. 100% sure.
@zombietaggerung
I could do that, but the whole cloth surface act the same way, acting not like the type of fabric it supposes too be.
Contraction-Expansion changes if the fabric shall shrink or expand. But I think that your problem might be elsewhere.
You could try to decrease the denisty of the fabric, so gravity will pull less.
I tried to play with the parameters.
But often times up to certain values before I can see any changes my cloth explodes. It's very annoying.
Like Contraction-Expansion at 95%, it Boom!
People in this forum also seems guessing what causing geometry explosion.
Maybe try to post an image of what you are seeing.
Boom:
https://prnt.sc/2vYJk2A0ust_
Update:
I have managed to solve the chin problem by dialing the value of Bend Stifness to 0.1.
Bend Stifness 0.1 also seem to solve the explosion cause by dialing other parameters.
I'm able to manage to make the cloth not to springy, by changing the dynamic force to a very low number.
But it has a bad side effect.
If I bend my figure, some of the cloth surface just hanging stiff on the air after simulation.
https://prnt.sc/xDsdORtLNxw0
As Barbult said in another thread, try to post an image where the wireframe of the mesh is visible.
For something likat you have, I would use dForce without problems. But dForce prefer a regular mesh.
Mmm... I have answered Barbult,
that I have provided the wireframe image asked by Richard on the same day on that another thread.
The wireframe mesh for this thread :
https://prnt.sc/y4j02Ia1y9ER
How regular mesh looks like?
That mesh is way too dense, and very unregular.
The best mesh is build of quads of similar size, and where a vertex is connected with usually 4 edges, or when needed 3 or 5.
This is an example of regular mesh.