possible to convert v4 into g3 or g8

trojanx97trojanx97 Posts: 45
edited September 10 in Daz Studio Discussion

hi i have tmnt v4 models i want to convert them into g3 or g8 so i can apply mixamo animations and use genesis assets on them

is it possible to convert v4 poser character into gensis3 or 8 ?

also i can pay handsomely if its complex but somebody posses skill to convert it?

Post edited by trojanx97 on

Comments

  • LeanaLeana Posts: 11,692

    You can convert a V4 character into a G3 one using GenX2. You will need the GenX2 base program as well as both the G2 add-on and G3 add-on. If you want to use the V4 texture too you will need the legacy UVs for G3: V4 product as well.

    If you want to convert the V4 character to G8: There's no G8 add-on for GenX2 as the plugin creator sadly passed away before G8 was released. However, you could still use GenX2 to convert the morph to G3 then use either Xtransfer or G3F to G8F Character converter to go from G3 to G8. For the texture you would need legacy UVs for G8: V4.

     

  • nicsttnicstt Posts: 11,715
    edited August 2022

    To convert the textures, there is a product available at Rendo; https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4 doesn't convert them. I much prefer the conversion route, but it takes more time than the link Leana supplied. It's about chosing which you prefer.

    I mention Rendo as the title of the thread is about converting.

    As an example,

    the character shape is Aiko 3, transferred to G8 via the method described above by Leana; the texture was converted from Aiko 5, using BlackSmith Pro; for me, the Aiko 5 textures were close enough to Aiko 3 to mean I didn't have to go to the hastle of converting them as BlackSmith Pro can't do Aiko 3. I think the Lagacy UVs just might be able to.

    Aiko 3 shape to 8.1 A5 textures.jpg
    655 x 892 - 50K
    Post edited by nicstt on
  • trojanx97 said:

    ... i can pay handsomely ...

    The first time I've heard this turn of phrase not referring to a King's ransom.

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