Noob question help!
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There is a way to delete some mesh without causing problems to other figure? I want to create a big incision but it always re-create it in other figures. I attached a image. Thanks for the help
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/67/f6f81fc05a544b1e69694c3cb6acad.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/67/f6f81fc05a544b1e69694c3cb6acad.png)
Untitled1.png
834 x 597 - 471K
Comments
That's right, any chnage you make with the Geometry Editor is going to the base asset referred to by all characters based on that figure. If you are wanting to simply hide thos polygons create a plane primitive, turn it into a figure (Edit>Figure>Transfer Utility - set the primitive as the target and the figure as the source), and fit it to the figure. Then select the polygons you want to hide, right-click with the Geometry Editor>Geometry Assignment>Set AutoHide Group for Followers (or something like that), and select the fitted plane. Now when you fit the plane it will hide the polygons on the figure it is fitted to, but leave others alone.
Can this method be used to make openings in solid walls where you want doors to be?
If it is for a building I would export and reimport it, so it is unique. Then you can just use the geometry editor to remove the polygons you don't want.
While I agree, yes the method will work on anything that is set up as a figure (or that you convert to a figure) and that has edges in helpful places.
Forgive my ignorance Richard but I can't make it work
What I'm doing wrong? I attached the images about my process
Don't hide the polygons, that doesn't work as I explained above. When the Geometry Editor is active the auto-hidden polygons are visible, to allow editing; if you switch to a posing tool they hidden polygons should go on the figure with the attachment but not on the other figure.