Help find options to weld vertexes occupying same coordinates
Greetings.
Situation - have obj with unwelded parts (reasons vary). Intended result will be multi-planar. I don't remember the offical name. Classic example is a pocket on a shirt. The shirt base is a plane. The pocket is sewn onto the base shirt. Therefore, the edges where the pocket is sewn are interior to a flat plane of the shirt yet form another edge of a perpendicular plane where the pocket joins. Was hoping that Daz Studio would have a weld option in the import dialogue, or in the menu for edit : geometry. Don't see a weld option. The pockets fall off in DForce for example, and pull apart in smoothing without DForce. My next check was sending the object through the bridge to Hexagon. I found some weld options in the vertex modeling menu of Hexagon but so far I have to go vertex pair by vertex pair. Tedious and I suspect unnecessary. But I haven't found a setting to automatically weld vertexes at same coordinates or a menu to set 'weld by distance tolerance.' I suspect in each case that the possibility might be there but that I am ignorant.
Any help would be appreciated. Preference for welding either within Daz Studio or through bridge to Hexagon.
Comments
Daz Studio cannot weld.
I don't know Hexagon.
In blender you can merge verteces by distance, i.e. if closer than a specified distance.
Have you checked the OBJ export/import parameters?