Possible to initiate import from unreal, from the intermediate folder?
mostlyhuman
Posts: 93
I do a lot of customizations in Maya and want to bring these into Unreal through the bridge plugin to take advantage of the automatic "Fix Bone Rotations on Import" and "Zero Root Rotation on Import" features of the bridge plugin. Is this possible or can the import only be initiated from Daz Studio? Im hoping I can just drop my FBX file in the intermediate folder and have the bridge plugin import it into Unreal somehow. Thanks for any help!
Comments
I don't think Daz to Unreal can initiate from Unreal intermediate folder, the dzunrealbridge.dll collects resources from Daz scenes and send the data to the receiving Daz to Unreal plugin, there are .dtu files along with the .fbx files in the DazToUnreal cache folder, and the Unreal FBX importer can't read .dtu files either.
If it needs 3D software to edit content before importing into Unreal, then DazToUnreal and its convenient auto process can't be used. "Fix Bone Rotations on Import" and "Zero Root Rotation on Import" can be done in Blender with Autorig Pro for exporting to Unreal.
Actually, this is 100% possible. The easiest method is to follow these steps:
For further information, you can refer to this article on how to Manually Import DazToUnreal files from David Vodhanel: https://davidvodhanel.com/daz-to-unreal-starting-an-import-manually/
Perfect, thank you so much Daniel! I will do some experimenting to figure out a way to get it working using this technique.