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Comments
Rays originate at the camera.
Thanks Richard for additional information. I tried to simplify it and I think I've overdone it a little bit :)
About the start of the render: As soon as a few iterations are done, the image goes from blank to completely noised one. That was my point :)
so why do I keep seeing people in facebook groups do renders for up to 2 days past the point of convergence...
It's because they're measuring convergence from the tip of their noses, rather than from the pupil. Obviously a common mistake.
Shouldn't you be asking those people?
No, because we want a non-stupid answer.
In short, "convergence limit reached" isn't a measure of "finished" or "looks good". All it means is that the render has stopped improving — whether or not there are still speckles or other imperfections in the image. If the lighting or materials settings aren't quite right, then you'll need a few (or a lot) more render iterations until you get to the point of "looks good". Anything that affects how light bounces around in the scene can affect how quickly this happens.
Convergence Ratio Reached just means that target convergence % of the pixels are, to the limit defined by the render quality, converged. It says nothing of how far from convergence the remaining pixels are - it is quite common for small, complex areas (such as eyes) to remain very noisy and require a lot longer to reach an acceptable quality.
If you render different light sources to separate canvases, you'll often notice that some canvases based on weaker light sources are noisier than others, and Iray may report a low level of convergence even if an all-inclusive beauty canvas looks fine. So my guess is that Iray checks convergence separately for each light source, and, I dunno, maybe averages, best n-1 out of n? Anyway, generally if the render looks good it is good.
Agreed. I like to say that "looks good" is the fourth of the three Iray render stop conditions. And possibly the most significant.