Can you move simulated dForce hair or clothes to a different frame in the animation time line?

I had a problem where I simulated dForce hair in a timeline and it blew up at Frame 25. However, it was perfectly posed for my purposes at Frame 23. I know I could save it as a morph, which would mean messing with the scene and all that jazz, but I was wondering if I could somehow move the pose of the hair at Frame 23 to another frame if the character is in the same position? In this case, she was folding her hands behind her head and at Frame 24 they intersected, causing the explosion. I have redone the animation and kept the pose from Frame 23, but thought someone might know of a quicker way to just move my hair pose at Frame 23 to Frame 60, the final frame of my animation. It was a complex scene that was reworked with multiple characters and dforce items, so I was loathe to mess with anything if I could avoid it. Thus, I just changed the pose and resimulated the hair, which of course took several minutes to run. If I could just copy the hair pose to another frame, it would save me a hassel in the future and I could add it to my bag of tricks.

Thanks in advance for any insight on how to do this!

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    a morph or obj export/import only option sadly as Dforce doesn't create keyframes or have a timeline baking option 

  • WendyLuvsCatz said:

    a morph or obj export/import only option sadly as Dforce doesn't create keyframes or have a timeline baking option 

    Vertices don't appear on the timeline so it would be trickey, at best, to allow moving the simulation keys on them in a general manner.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    Richard Haseltine said:

    WendyLuvsCatz said:

    a morph or obj export/import only option sadly as Dforce doesn't create keyframes or have a timeline baking option 

    Vertices don't appear on the timeline so it would be trickey, at best, to allow moving the simulation keys on them in a general manner.

    they do if they exist

    Optitex simulations frozen definitely bake keyframes and I can save them as aniblocks, sadly Dforce doesn't do this 

  • Thanks, I was afraid that was the answer. It would be really convienant if you could just drag a frame to another frame and have every frame after that adjust accordingly (just saying in case Daz is looking to implement a new feature).

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