How can I make it more sharper? Have picture
foxyfoxfurries
Posts: 325
Hey everyone :)
I put some 6 models in this picture and I know it makes it a lot more havey to render , But how can I make the pixels more sharper?
If you can see have a lot of white pixels on the background and the characters as well. Have some idea to make it looks more sharp and clean? or the only way is remove some characters and details from this picture?
Thanks!
Render PIXEL.PNG
923 x 795 - 2M
Comments
What are your Progressive Render settings?
you could render the background only and then the characters only (remember to save as a tiff so the empty area (render with dome turned off) will be transparent when you add it has a higher layer in photoshop or whatever your art program is.
The light levels seem to be fairly low and it's hard to get sharp details with low light
And how many sample are set in the completion tab .. at least 1000.
Plus it's hard to tell whether the texture on the background is stone like or not.
you could maybe double check that but just rendering the background with the figures off and then change the surface on the background to just one solid color no texture to see if it still seems to have the white pixels.
Essentially it needs to render for longer, I suspect it is stopping for time or possibly samples rather than convergence but if you answer Platnumk's question that should be clearer
Platnumk alan bard newcomer Richard Haseltine
I dont like to render the models and then the backgrounds so much.
About the render settings you mean the NVIDIA Iray? What you like to know about it I will write you.
I have 3080 TI BOOST TUF gaming 12GB if its matter. also have in this picture 6 characters
What are your settingfor for -
Max Samples, Max Time, Rendering Quality Enable (On/Off), Rendering Quality, & Rendering Converged Ratio
and when does you render stop? Is it running for two hours and then ending?
Max Samples 5000
Max Time 7200
Rendering Quality Enable ON
Rendering Quality 1.0
Rendering Converged Ratio 95%
Richard Haseltine yes , its ends at 2:30 hours +-
7200 seconds is two hours, so it can't be taking two-and-a-half (unless it's taking a very long time to prepare the scene for rendering). Two possibilities spring to mind, not necessarily mutually exclusive - it might be dropping to CPU, if you hae CPU Fallback enabled in the Advanced tab of render settings (or droping the GPU and just using the CPU if you have that enabled as a rnder device); or it may be that you have an enclosed scene and most of the light is external, so very little light is getting inside to allow the render to make reasonable progress.
This map have walls so most of the lights from the inside , so you right about it , I rendered with open map the same picture and its take 2:50 +-.
If I put two characters it takes 40min (the same map I did with the lights I uploaded here)
So what you saying is better make less lights or other settings?
Usually more lights render faster.
For low light renders you'll need to set you Max Samples to at least 10000 (5000 is way to low), & Max Time to at least 15000 (which will give you 4hrs rendering time)
Me personally I don't use Rendering Quality & have it turned off.
Also what lights do you have in your scene?
the reason I suggest the separate rendering of front and back etc.
this picture was taking a really long time and took a lot of adjusting so I was having to rerender it a lot
---
remember the render engine (as far as I understand) is going to check for any light interaction between the light source which is the dragon and everything else ... all the trees rocks etc in the background.
Now the background has no effect on the light between the girl and the dragon .. but the render engine is going to check.
----
the final image includes the background ... the girl rendered with a very much brighter dragon than you see.
that one was removed (in photoshop). and then the dragon you see which much darker then the one that did the lighting was added into the ps file
they were all rendered from the same camera in daz making the stacking easy
---
for sharper image render big ... these were rendered at 8k x 4k the last image shows the renders that were done to get to the final stacked image.
At an hour or more to do the complete image would have been a lot of time to do multiple until I got it where i wanted it.
But the background was perfect.So not redoing that every time saved render time.
the images in the last picture are tiffs and the white areas are transparent in ps or gimp.
I use this map + this map lights The Safe House | Daz 3D also I have 7 characters in there. so maybe this is the big problem if I make 2 characters its render in 40min+-
alan bard newcomer thank you so much for the amazing explain! I will try it out
felis yes I notice that hehe thank you very much also :)
Turning the max time to 0 actually removes the time restraint from the render. So, I suggest moving the max time to 0, it might help your render.
Hi.
What I do is render at 2x the required picture size and then resize with external editor. As example I want a 1920x1080 picture so I will render to 3840x2160 and resize to 50% using a photo editor software. It works great and in most cases it's faster then trying to render to high quality in daz.
Hope it helps.