Doesn't Daz Studio have any build-in tools for sculpting figures(or any add-on package in shop)?
tayloranderson2047
Posts: 116
Since there are a lot of available morphs already, sometimes I only have to make minor changes to my Genesis 8 character morphs (like moving just a few vertices and faces) that is not achievable by any existing morphs, I have to export it to another software like Blender or Zbrush or Hexigon... the process is a bit annoying.
Doesn't Daz Studio have any build-in tools for sculpting tools (or any add-on package in shop), or is it going to be ? It doesn't have to be as powerful as Blender or Zbrush.
Post edited by tayloranderson2047 on
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There are no sculpting tools per se, but you can use dFormers (built in DS) or mesh grabber to move vertices around.
There was a New User competition earlier this year which included a challenge to use Deformers - the third post in this thread has links to some tutorials on how to use them, which may be helpful.
You can also use a weight-mapped Push Modifier to paint displacement (in one direction) onto a mesh.
Thanks! That is what I was looking for!
Hexagon 2.5 might be another option (it's free in the DAZ3D store). There is a bridge from DS to Hexagon (and back) that makes working with it to create quick morphs fairly easy. With that said, I find Mesh Grabber really easy to work with and ideal for quick little treaks to the geometry. Much better than dFormers IMHO.
I haven't used Hexagon before... but isn't Hexagon still requiring an export and import process like Blender or Zbrush?
Good day, Hexagon does require export / import ... but it works very smoothly with Daz Studio and will automatically make a slider for the morph you create there, which is a nice feature. However, it will only export / import at base resolution ... no HD morphs.
As I understand it, some additional tools (like HD morph capabilities) do exist ... but they are only available for the PA's.