Substance Painter Skin painting
![Hurdy3D](https://secure.gravatar.com/avatar/b625b3da85ecd98300f46ea6e3c1fdbf?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fb625b3da85ecd98300f46ea6e3c1fdbf_100.png)
in The Commons
Hello,
at the moment I try to learn skin painting with Substance Painter for Geneis Figures.
I try to recreate based of the original normal maps of a Genesis Figure a new skin.
I watched a lot of videos how to paint skin in Substance but didn't figure out how to achive this.
E.g. in the Jacqueline 8.1 albedo map, the normals are somehow baked in. You see the e.g. the pore strurcture in the Albedo.
How do I achive this in Substance Painter? Is there a specific workflow?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/75/8e4d1a4b666f62c8d1e35bba230775.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/75/8e4d1a4b666f62c8d1e35bba230775.png)
jacqueline albedo.png
257 x 257 - 92K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/49/77dcaae75b2609345b934962c62eec.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/49/77dcaae75b2609345b934962c62eec.png)
jacqueline normal.png
257 x 257 - 148K