any facegen users around? could really use some help...

K so I've been trying to get a face to show up on regular G8F but with little success. Please look below. The far left is the facial picture of the woman I am trying to capture then in the second pic is where I placed the dots then in the third is how it came out after the dots then the last picture is how it turned out on Daz G8F (almost 100%) which you can see looks nothing like her! I am guessing I perhaps am using a bad picture but I tried another of the same girl and it didn't do much different and came out pudgy. Am I placing the face dots wrong? any help would be appreciated.

ex.jpg
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Comments

  • It does take some practice to learn where to place the dots in order to get the desired results. The mesh in FaceGen is not, AFAIK, the Genesis mesh, so exactly how it translates over to the Genesis* mesh is normally a little different. If you can use also a profile image in FaceGen, that may help.

    After making the morph on the Genesis* try dialing in or or out various morphs that you probably have collected lots of, for the various face muscles. When you find the right formula, the additional changes can be saved using a shaping preset. Remember the skin texture will also help make the image look more like the person.

    Before exporting out from FaceGen, there's an option to keep the eyes round. For me, that's a must do. I do not use FaceGen to make eye textures ;-)

     

  • if it continues to bug you .. I've been please with Headshop and it's on sale at times
    ---
    didn't mess with dots etc... just loaded the picture and told it to go. 
    biggest problem is it doesn't produce a head morph but a full body morph 
    so you can't just apply it to a character that otherwise is set the way you like but have to morph the body to what you want. 

    headshop sampler.jpg
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  • ToobisToobis Posts: 965

    Catherine3678ab said:

    It does take some practice to learn where to place the dots in order to get the desired results. The mesh in FaceGen is not, AFAIK, the Genesis mesh, so exactly how it translates over to the Genesis* mesh is normally a little different. If you can use also a profile image in FaceGen, that may help.

    After making the morph on the Genesis* try dialing in or or out various morphs that you probably have collected lots of, for the various face muscles. When you find the right formula, the additional changes can be saved using a shaping preset. Remember the skin texture will also help make the image look more like the person.

    Before exporting out from FaceGen, there's an option to keep the eyes round. For me, that's a must do. I do not use FaceGen to make eye textures ;-)

     

    Yes I see what you saying. It does appear to be hit and miss sometimes with other faces I've tried. Any chance you could attempt the face I am trying to do currently then put a pic of the the final outcome for G8F here? you could use the first main face picture on the attached image I posted. I just want to study how you may do it if its not too muich trouble. I'd REALLY appreciate it :)

  • Seven193Seven193 Posts: 1,080
    edited August 2022

    Why aren't you using the face texture that FaceGen creates? A picture of a person using heavy makeup or a lot of shadows isn't going to transfer over well without the face texture. 

    Post edited by Seven193 on
  • Catherine3678abCatherine3678ab Posts: 8,337
    edited August 2022

    Toobis said:

    Catherine3678ab said:

    It does take some practice to learn where to place the dots in order to get the desired results. The mesh in FaceGen is not, AFAIK, the Genesis mesh, so exactly how it translates over to the Genesis* mesh is normally a little different. If you can use also a profile image in FaceGen, that may help.

    After making the morph on the Genesis* try dialing in or or out various morphs that you probably have collected lots of, for the various face muscles. When you find the right formula, the additional changes can be saved using a shaping preset. Remember the skin texture will also help make the image look more like the person.

    Before exporting out from FaceGen, there's an option to keep the eyes round. For me, that's a must do. I do not use FaceGen to make eye textures ;-)

     

    Yes I see what you saying. It does appear to be hit and miss sometimes with other faces I've tried. Any chance you could attempt the face I am trying to do currently then put a pic of the the final outcome for G8F here? you could use the first main face picture on the attached image I posted. I just want to study how you may do it if its not too muich trouble. I'd REALLY appreciate it :)

    Normally I would oblige but today is HOT so I'm not running the computer more than a few minutes. 

    n.b. The forum glitch is hiding your image from some including here on Firefox. IF you would "edit" your first post, put a few spaces somewhere and save the edit, then hopefully your image will reappear.

    eta: There is a post somewhere in here where I did upload images showing where I put dots. Can't find it right now of course. [see post below]

    Post edited by Catherine3678ab on
  • Okay, found the link: Forum Link

    Also read through the other posts with regards to FaceGen.

  • ToobisToobis Posts: 965

    K back after a short while (sorry) my latest attempt with the same girl using a different facial image went badly again. Do you think someone could have a go at it? I would benefit a lot from seeing how someone else might be able to make it more closely resemble the girl for G8F. Please someone try with the image below.

    screenshot_20210213_025637 (2).jpg
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  • haven't played with facegen... but I would wonder how much more resolution you can get for your starter image? I think the textures that will go on your generated mesh will be 4096x4096 so the bigger you start the better the final mesh might be?

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