Animation Key Note System has a Mind of its Own
Some_3D_Dude
Posts: 6
I am starting to dabble in 2 second animations, so 60 frames long. Simple slider changes, no fancy lighting, camera tricks or rendering imbelishments. The Key Note System seems to have a mind of its own. The charactes were buit with the default 30 frame timeline and saved as a subset. At frame zero the scale is set to the desired height of the character. There are no keynotes visable on any other frame on the 60 frame time line. Yet, for reasons unknown, the model increases in scale each frame untill it hits 100% at frame 30. I have also had pose changes as well. This is stupidly frustrating. I could not find anything that addressed this. What is going on and how do I fix this?
Post edited by Some_3D_Dude on
Comments
Use the bridge and animate in blender.
This. Or use Diffeomorphic. There is simply no reason to subject oneself to things like this anymore. There's a whole world waiting for you on the other side.
One needs to expand the timeline to show the keyframes, etc.
A couple of starter videos many found helpful:
Did you enable all the key-frame types?
Catherine3678ab and Saxa -- SD thank you very much! Both pieces of advise were very helpful and addressed my issue. I can now find the blasted things that were irritating me and correct them. I had bought a "Compleate Guide" that was boarderline usless. I have saved that Youtube vid and saved it in a DAZ help playlist that I have. Again, thanks for the tips! O7