Solving the issue of pose crushes when the heights of figures are adjusted

If one adjust the heights of figures (G8) first and then apply the poses from some packages, there are usually crushes (eyes stick out, limbs go through body, hands "broken"). The only solution to this I have found is that I need to first apply poses of the build-in G8 figures and then adjust the morphs and textures (or load the presets) 

Is this also everyone else is doing? Do you also have to apply the pose assets you bought to the default G8 figures and then adjust morphs? Or do you have smarter ways to achieve this?

Comments

  • PerttiAPerttiA Posts: 10,024

    If the character is changed significantly from the base figure, quite often "Adjust Rigging to Shape" is needed (Edit->Figure->Rigging->Adjust Rigging to Shape). Once that is done, the poses apply without problems (provided that the poses are meant for the base figure used)

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