How do I make a prop or figure out of only part of another figure?

WillowRavenWillowRaven Posts: 3,787
edited December 1969 in The Commons

How do I make a prop or figure out of only part of another figure?

I want to 'shorten' a braid without distorting it. I tried just moving the tail end (below the tie) up to the length I wanted, then blind the remaining sections, but all it did was stretch the top portion of the end section.

So I had the idea of making a separate prop or figure of just the end of the braid so I could load it by itself, put it where I want it, parent it, then just blind the sections of the parent-braid that I don't want. But I can't figure out how to do it and still have it show up in daz in the poser tab.

Is what I'm trying to do possible?

Comments

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Out of disgust, lol, I said screw it and just loaded a second braid, and just blinded everything I didn't want in both braids and positioned the 'end' at the height I wanted it.

    My newest ISSUE is even though I have tried parenting the secondary braid to the main braid and also tried to the figure, when I pose the figure, the secondary braid does not follow.

    How can I force it to stay at the end of the first braid?

  • erostewerostew Posts: 214
    edited December 1969

    There is a "Parent in Place" checkbox that needs to be ticked when you parent an item for it to follow it's parent. That's my only suggestion since I have never tried doing what you are doing :)

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    erostew said:
    There is a "Parent in Place" checkbox that needs to be ticked when you parent an item for it to follow it's parent. That's my only suggestion since I have never tried doing what you are doing :)

    That didn't work, either :(

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    The parent can be any bone in the figure, but the child will be attached by its root, so I suspect the root of the 2nd braid is following, but that's probably the part you have hidden.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    The parent can be any bone in the figure, but the child will be attached by its root, so I suspect the root of the 2nd braid is following, but that's probably the part you have hidden.

    So hiding it makes it not move with the character and parent figure?

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    The parent can be any bone in the figure, but the child will be attached by its root, so I suspect the root of the 2nd braid is following, but that's probably the part you have hidden.

    So hiding it makes it not move with the character and parent figure?

    If my guess is correct, it's moving, but the invisible part is the part that's in the correct place, so the visible part hanging from it is no longer where you want it. Picture a rifle, where the stock needs to be against the figure's shoulder, while the figure's finger is on the trigger. If the rifle is parented to the hand and you bend the arm, the stock is no longer against the shoulder; if the rifle is parented to the shoulder and you bend the arm, the hand is no longer on the trigger.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    I unblinded everything, and the second hair figure simply isn't moving, and I don't know why.

    But again, out of disgust at something not working as my mind thinks it should, lol I just moved the second hair figure manually, lol.

  • ScavengerScavenger Posts: 2,674
    edited December 1969

    Probably if you use the Joint editor to move the root point to a better location....but I've only started learning how to do stuff like that, so I can't tell you how :/

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