Has anyone tried to render DAZ3D models in Lumion?
James
Posts: 1,027
I try to find faster photorealistic render engine.
Today I bumped to lumion. I watched some videos for research.
But I still have unanswered questions:
how realistic DAZ3d characters rendered in Lumion and is it faster than Iray?
Post edited by James on
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Haven't worked with lumion in a while, but at the $1500-3k(usd) price tag, you might want to invest in better(or more) hardware first, or learn more about iray.
What you'll get into with, almost, any external renderer is the additional work time. Export, import, correct misapplied textures, find textures that weren't applied, make new shader networks, change material settings to correct types(lights or skin for instance), and hope no geometry or rigging(if it imports at all) went weird on you.
What you might gain in render speed(which more often than not is negligable), you loose going through that process.
For one off renders, it's rarely worth it, but for animations or a large series it can make up for it, if the time saved in rendering is significant.
it would be a static mesh
https://support.lumion.com/hc/en-us/articles/360003455154-How-do-you-import-animated-objects-in-Lumion-
I don't have Lumion but just static in Twinmotion too
At their site, they say "Lumion requires a fast graphics card, plenty of system memory and high-end hardware." and their system requirements say the same
Yea, I think u guys are right. It's a hassle reapplying the materials.
well, I had the same problem before (faster photorealistic render engine), then tried Filament and Octane, finally I was disappointed with them by different reasons and went back to Iray.
After that, I did a deep study on Iray render and found it is possible to reduce render time to few minutes and still has good quality.
Attached is my suggest render settings:
Where other software reach their limits (many millons of Tris), Lumion is just getting started! Entire complex worlds can be created ( Open World )
The rendering time is between 2 and 10 seconds.
There are different render styles
Lumion predominantly uses only the GPU
Lumion is much better than Twinmotion in terms of handling. Twinmotion often crashes on large projects.
Lumion is really very good in terms of speed and it has enormous strengths in terms of render settings.
We work with the following Lumion Pro versions :
Lumion Pro 5 / 6 / 7 / 8 / 9 / 10.
We deliberately did not buy Lumion 11 and 12, as the cost-benefit factor is very low and not relevant for us.
It is the same engine, save the money!
We recommend Lumion 10 Pro, this is quite sufficient.
You don't have to assign textures, as many write here, this is done automatically with DAZ-3-D version 4.9 !
Alternatively you can create figures in Octane, render them and import them as Lumion Billboard material.
Wait what? You just export and it automagically builds the materials using the texture maps from the daz library?
How long does it take the process of moving the scene from Daz to lumion?
And is it really without any further touch up or set up?
I mean if the transfering process itself takes as long as rendering in iray, then it would be better just stay in iray.
Do you need the latest Lumion version 12.5 ?
We have been working with Lumion for a long time, we recommend Lumion 10 Pro.
See if you can get a used license.
The engine of Lumion 11 and 12 is the same as Lumion 10, see the result no differences.
Be smart and save money... a lot of money
Lumion2023 is coming out soon, we're excited.
@ Wait what? You just export and it automagically builds the materials using the texture maps from the daz library?
Hello,
Yes, you export the DAZ figure into the format *.obj
and import this into Lumion. All textures will be imported. It can happen that one or two textures are not taken over, just assign them. We edit the hair in Photoshop and make an alpha mask.
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@How long does it take the process of moving the scene from Daz to lumion?
And is it really without any further touch up or set up?
Hello,
Importing a DAZ figure into Lumion takes a few seconds.
You can then position the figure as you like in real time and change all the textures.
Almost nothing has been improved on the pictures shown here, there is still a lot of room for improvement. We are concentrating on building the worlds, the figures are only a secondary matter for the time being.
Everything was built with DAZ 3D Hexagon. We want to inspire people to create models themselves.
It doesn't always have to be Blender. ^^
https://www.daz3d.com/hexagon-2-5-download-version
Rendertime 9 seconds
Believe us, it's so much more fun to build models yourself and bring them to life in Lumion.
Then you can fill this world with DAZ characters and tell stories.
The focus should never be on making money, but on passion and joy.
Be creative!
Soo... the hair material will mess up and need re-prep up?
Does the environment in those pictures from DAZ 3d assets?
Does iray material will need further adjustment in lumion?
Cos the problem with materials usually what works on one render engine may not work so well in other render engine
@ Soo... the hair material will mess up and need re-prep up?
No, the material is not messed up, we just need the PNG format for hair and eyelashes.
The PNG format supports the alpha channel for transparency.
It's not a must, you can do it, but you don't have to, we do.
@ Is the environment in these images from DAZ 3D assets?
No, everything in Lumion and Hexagon's own models.
We do not work with Iray, only with Lumion and Octane.
@ Does iray material need further customization in Lumion?
Because the problem with materials is usually that what works on one render engine may not work as well in another render engine
No, no further customization. From the export of DAZ 3D you get all maps of your character in JPG, these textures Lumion uses, from hair and eyelashes, you make yourself an alpha channel ready.
Everything works well
Here JPG was used deliberately and not PNG.
Archive image from 2009
Render time 3 seconds
What GPU do you use to render them in few secs?
The requirements are not high from Lumion.
But the components should be high quality and the system should run properly with current drivers.
We recommend the following graphics card for the upcoming Lumion 2023, the system requirements increase here:
ASUS TUF Gaming GeForce RTX 3080 Ti OC, TUF-RTX3080TI-O12G-GAMING, 12GB GDDR6X
However, if they don't create models themselves, Lumion won't really be worth it. The focus is architecture and furniture making, DAZ figures is a by-product, which is fun.
All images are under 5 seconds.
I tried Lumion at my friend PC.
I exported DAZ3D asset - a bedroom to OBJ, FBX, DAE. Imported to Lumion
But the result always not good.
OBJ.... the scale becomes gigant. No materials.
FBX... some of the geometry went missing, and there's a strange animation, like a pillow swirling around. some materials went missing.
DAE... .Some geometry went missing, the position of geometry went off, some materials went missing.
Don't know how to make this works.
All beginnings are difficult, it also took us a long time to learn. Please don't import animations, that's a science in itself and not relevant for you now. Which scaling do you use for the export? Please only import *.obj from DAZ. All textures and all geometry data are imported.
custom
@OBJ.... the scale becomes gigant. No materials.
Ok scaling is way too big, here you have to take 1%.
00 Current_ DAZ Studio 4.9_ 64-bit_ Export obj_ Parameter 000-00 _________________ >>>> LUMION 10 PRO
I'm using DAZ 4.21.
Lumion 12.
The size seems to be ok now. But some materials still missing.
Click on the faces that you think do not have a texture assignment and view the saved textures.
The room looks very narrow, please put a person in the bed to check the length.
Now the nice part begins. Exchange textures, Lumion has very high quality textures, white textures transparent for curtains.
Take light sources, put reflections in the glass and and ....Render the image and share the results if you want.
Do you have a demo version or a license for Lumion?
Hemm, hemmm, hemm....
Reapplying textures are something I would like to avoid. Because I have a personal project of mine that will have to render many images.
The problem with iray, it takes a lot of time. Meanwhile posing and controlling dresses in Marvelous Designer takes their portion of time.
I can only render a few images a day. 3-4 maybe.
If lumion requires me to reapply textures everytime I import stuffs, it would not be time cost efficient either.
I guess lumion it's not suitable for my little project.
Anw, I don't have the lumion. My friend does. Don''t know what the license is. Why you asked?
@ Hemm, hemmm, hemm....
Reapplying textures are something I would like to avoid. Because I have a personal project of mine that will have to render many images.
You don't have to, they are all taken over.
Often it is even desired to assign no textures, this is done in Lumion, they have excellent textures from well-known manufacturers and are included in the software. Many also make own textures
@ The problem with iray, it takes a lot of time. Meanwhile posing and controlling dresses in Marvelous Designer takes their portion of time.
I can only render a few images a day. 3-4 maybe.
OK that really doesn't work, Lumion does it in a few seconds.
Especially when you're doing animations this is a big advantage, it's all very fast.
This has its price, Lumion is unfortunately very expensive.
We find .... too expensive !
Iray is surely good for DAZ small projects
Also check out D5 and Twinmotion ... what about Unreal ?
@ Anw, I don't have the lumion. My friend does. Don''t know what the license is. Why you asked?
Curiosity
You don't have to, they are all taken over.
Often it is even desired to assign no textures, this is done in Lumion, they have excellent textures from well-known manufacturers and are included in the software. Many also make own textures
Although lumion has many textures, and I can assign them, but it takes time.
OK that really doesn't work, Lumion does it in a few seconds.
Yea...but the process of exporting, importing, applying texture itself will take time as long as the process of iray rendering.
That makes the speed of lumion rendering has no use overall.
If only the process of moving the assets to lumion were seamless.
The scene like the bedroom, I only need to do the work once in lumion. And I can use it many times .
But the genesis, I tested it, it also need to applyi textures everytime get imported.
The eyes, eyelashes, hair textures are missing,
the cloth textures get mixed up with something else.
If I had 1000 different scene/poses of genesis that need to be imported to lumion and rendered, it would be... hmmmmhh.
Also check out D5 and Twinmotion ... what about Unreal ?
I've tried Unreal, the problem is the same. Missing textures.
And to my opinion, the skin looks... not good.
Unreal is more complicated too than lumion in my opinion.
D5 and Twinmotion, maybe I'll check them.
@ Yea...but the process of exporting, importing, retexturing itself will take time as long as the process of iray rendering.
As already said, all textures are taken over, only hair and eyelashes we change in PNG format.
But we use Lumion 10 Pro, with Lumion 12 there were problems, this we had as a demo 14 days to test, but were not satisfied.
With Lumion 2023 it might look different, but should there be only one ABO model, we will continue with Lumion 10. Twinmotion makes problems when importing Hexagon, but DAZ figures must go.
Octane they can also use, this we still use today.
https://home.otoy.com/render/octane-render/
Good success
As already said, all textures are taken over
Not sure what you meant by taken over.
Replaced automatically by lumion?
Anw, the genesis looks like that in lumion. Don't mind the pose. But the texture becomes like that.
@ Replaced automatically by lumion?
No, they are taken over from DAZ, all textures. You don't have to reassign any textures, you don't have to work with them.
The image they show is puzzling us, we haven't seen anything like it. For us, all the textures are displayed correctly. For the eyes, they have to set glass (transparent).
Do you have a link to these clothes
Alternatively, you can also contact Lumion, the support is very good there.
https://community.lumion.com/index.php
These must be very big projects you're doing, what do you have in mind?
No, they are taken over from DAZ, all textures.
Well, doesn't look like that in my test. Lumion 12. As you can see on my images above.
maybe I should use Lumion 10 instead.
These must be very big projects you're doing, what do you have in mind?
Naaaa, a small personal project. Unimportante...
Import garment from DAZ to Lumion, nothing was changed in Lumion, all textures are displayed correctly.
@ maybe I should use Lumion 10 instead.
Yes, try it, wish them good success
Some cloth seems to work well.
I tested with another model.
But how about the eyelashes?
As mentioned several times before you should convert it to an alpha texture, in Photoshop this is very fast.
Yes, you did mention it several times. I just don't get it yet and still not.
So... trying to understand it, here's what I do.
I take the G8MBaseEyelashesMapTR_1006.jpg
Image removed
And use it as an alpha clip mask.
Probably this is not what you meant. But the eyelashes are there though..