dear Vendor promo images
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in The Commons
Dear Vendor some of the promo images are some of the best art work on Daz.
But would you please STOP SHOWING ME A BLACK CAT IN A COAL CELLAR
If you want me to part with cash for somethiong you have taken time to make. then show me the bloody thing.
thank you
Comments
Perhaps you could show us an example of a promo you find difficult to find the product in as an example? I mainly make pose sets and the occasional character but am always interested in seeing thoughtful critiques on a piece of promo art.
Huh??? BLACK CAT IN A COAL CELLAR??
As far as I can tell, they're complaining that promo images are too dark.
I only very rarely see this issue (when all the promos are 'artistic' mood shots and you see more of the deep shadows than the product). Most of the time, those artistic shots are alongside clearer views of the product. Can you link a couple of examples?
Or it was the Daz is down again effect - black promos, because ... (My side works, cloudflare works, Daz ... doesn't work).
I had a lot of those yesterday.
Not the fault of the vendors.
IMO, the lighting of promos are generally good.
BUT there are many promos that are incomplete: show only the front part of a cloth, present only one side of hair, do not show a general wiew of an environment, etc.
Vendors should be aware the potential clients are very attentive to this kind of problems and showing incompletely an asset is always suspicious from my presepective.
Well, I have seen some pretty dark renders as well, and also some renders that seem to have some filter applied or have been combined with a background featuring a colourscheme similar to the product, which also make it hard to discern the actual product. Even clayrenders can turn out obscure when taken at the wrong angle, with poor lighting and a non standard pose. (and, especially for outfits, I still prefer material zone renders over clayrenders).
"Action renders" are great, they do give me an idea of how a product may turn out with some effort, so 3 or 4 of those are nice to see.
But clear renders showing the product against a standard white background are necessary as well, they give better information about the detailing.
Clay renders and materialzone renders give the best information about actual modelling, so I know whether buttons, seams, folds and shadows are actually modelled or textured (or both!!).
And, in the case of clay or material zone renders, it's even better when the components are shown seperately, instead of "as worn" or "as displayed in the scene".
A clayrender of a model wearing jeans with a jacket, a shirt, socks, shoes and a neck tie will not tell me whether the waistband of the jeans are well modeled, as it is generally obscured by the jacket. How the shirt looks is also obscured by the jacket, socks are obscured by both jeans and shoes. So, effectively, I'll know nothing useful about the outfit, won't have any idea how well components will combine with other outfits, and I see no other option then to place it at the bottom of my wishlist at best, to investigate again during some annual $1.99 sale. Harsh, I know, but I like to know what I buy..
The same applies to environments and even some vehicles. Are those kitchen kabinets and that toilet seperately modelled, or are they integrated into the wall? Are the dinnerchairs stuck to the dinnertable, or can I move them around? A wireframe would also help discerning whether it's a frontpiece that eats my GPU as is, or is it low poly with medium resolution textures, thus useful as a background for one or more characters. And does that house or spaceship have an interior, or only partial interior to give some impression that there's space behind the glass, or no interior at all, offering only black, reflective and light emissive "windows"?
So yes, action renders are necessary to make the product look good. But some additional renders giving a detailed view of what's actually in the product will make or break it for the more experienced Daz customer. These additional renders aren't meant to make the product look pretty. They're meant to inform. And while it's possible to do both at once, I'd still advice against combining the two. It's too easy to forget yourself as an artist, and take for granted that something is obvious, when in fact, it's not for the visitor.
Other funny things designers omitted from their sales images:
-Tattoos and jewelry on characters (listed in the contents, not seen on any of the previews)
-Shoes and jewelry from outfits. I've never not bought an outfit just because I didn't like the shoes. I have bought outfits that I thought mediocre overall because the shoes or jewelry were great, and because I could use them with other outfits)
-Morphing options on vehicles. If those doors and hatches can open, then by all means, include a render with all that stuff opened! Bonus points if the windows can be partially opened or closed through a slider, I strongly encourage showing that feature, it is enough in demand and at the same time uncommon enough to actually be a salespoint!
-Interior with (partial) exterior, exterior with (partial) interior. Do show if your product allows for looking inside from the outside and viceversa! Even if you sell a house primarily for its exterior, including some interior walls will increase its use for many customers. No need to add furniture, they can add that themselves. Just show it has the option.
Interesting thread. I thought the OP was referring to promos where there is so much additional content in the renders that it's hard to clearly see the item(s) being sold. Hopefully the OP will respond to clarify the meaning and give an example or two.