Painting a models skin in 3d?

cdemeritcdemerit Posts: 505
edited December 1969 in The Commons

What programs are there (if any) that allow you to load a model and paint it's skin in 3d? I usually use gimp for graphic work, but painting a skin in 2d gets bothersome, especially when trying to line up strips and spots across seams, even with templates... There has to be something out there that will do this, and if not, someone should make it so.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited December 1969

    Mari (indie version on Steam)
    Substance Painter (limited support for multi-map set-ups like the DAZ figures).
    3D Coat
    Mudbox

    Blender
    modo
    Cinema 4D/BodyPaint
    ZBrush (again, limited support for multi-map models)
    Carrara

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Blacksmith 3D as well.

  • ScavengerScavenger Posts: 2,674
    edited December 1969

    Painter 3D...though it's as old as the first copy of Poser I got :)

  • cdemeritcdemerit Posts: 505
    edited December 1969

    Thanks all, but for the next question, for ease of use, which one do you recommend? Both Blender and Zbrush have features far beyond what I'm looking for, (and just tried blender, got lost as usual).

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    ...look into Blacksmith 3D more affordable, more dedicated to the task you are looking for, and it allows for painting across seams.

  • HavosHavos Posts: 5,404
    edited December 1969

    I have used Blacksmith, and it works fine if the main purpose is to paint across seamlines. It is much cheaper than some of the packages mentioned above, but obviously not as cheap as blender.

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    ..but like cdemerit mentioned Blender is beyond what is needed.

    I've tried it on several occasions (for modelling) and uninstalled it out of frustration with it's clunky UI and setup (hoping Daz will update and fix Hexagon ).

  • jpb06tjpb06t Posts: 272
    edited December 1969

    Warning: Blender has not (yet? I don't know the developers priorities) UDIM support so no G3 textures (yet).

    Don't get scared by Kyoto Kid words and try it; feature-wise it is semi-professional level and its UI and workflow have hugely improved in the last years.

  • j cadej cade Posts: 2,310
    edited December 1969

    latego said:
    Warning: Blender has not (yet? I don't know the developers priorities) UDIM support so no G3 textures (yet).

    Don't get scared by Kyoto Kid words and try it; feature-wise it is semi-professional level and its UI and workflow have hugely improved in the last years.

    I've been painting G3 in blender. If you have the renderer set to cycles, you just stick a blank image node in the material and you can paint. Its sickeningly easy actually.

  • marblemarble Posts: 7,500
    edited December 1969

    Kamion99 said:
    latego said:
    Warning: Blender has not (yet? I don't know the developers priorities) UDIM support so no G3 textures (yet).

    Don't get scared by Kyoto Kid words and try it; feature-wise it is semi-professional level and its UI and workflow have hugely improved in the last years.

    I've been painting G3 in blender. If you have the renderer set to cycles, you just stick a blank image node in the material and you can paint. Its sickeningly easy actually.

    Any chance of a quick how-to? Just a series of steps (with pictures would be nice). I have just about got the hang of using the sculpt brushes in Blender (not quite ZBrush but still pretty good) but I don't really understand UV maps, seams and how they relate to the polygons.

    One trick I'd like to learn is how to paint GeoGrafts so that they blend in with the character texture.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Kamion99 said:
    latego said:
    Warning: Blender has not (yet? I don't know the developers priorities) UDIM support so no G3 textures (yet).

    Don't get scared by Kyoto Kid words and try it; feature-wise it is semi-professional level and its UI and workflow have hugely improved in the last years.

    I've been painting G3 in blender. If you have the renderer set to cycles, you just stick a blank image node in the material and you can paint. Its sickeningly easy actually.

    It's a sort of quasi-UDIM support, but it's not a train wreck that it would be if there were none at all.

    For me, the problem is that Blender's 3D painting tools are still a bit on the 'basic' side...more like Paint (yes the old MS Paint) and less like Photoshop...than the dedicated paint programs' tools.

    And yes, I'm a big Blender user/fan...(is the 3D painting in 2.75 better than in 2.74?)

Sign In or Register to comment.