Big Cats 2 & Transfer Utility
joshua241415
Posts: 5
Hello everyone, this is my first post.
I created a partial face mask in Blender 3.5 for a zero-position tiger (Big Cats 2). I did this by importing a zeroed tiger from Daz as a .obj then I created the face mask around the tiger mannequin. I then exported it to Daz and it fits great. I used the transfer utility as I have with human figures. (Change the object to a figure then use transfer utility). However, in the case of the tiger, it did not sit properly on the head. Am I missing something or is there another way to make this work? I was planning on doing something similar with the paws. A cybernetic tiger is the plan.
Thanks
Comments
My guess is the tiger is just a morph for Big Cat 2 and you have to tick anywhere the "reverse deformation" thing. Otherwise the transfer utility thinks it is for the base model. It is often better to model accessories for the base. Then it will go with the morphs automatically...
Enchanted April, That was it. Thanks! TBH I didn't even notice there was a Big Cats base. (Duh)