Point light question
LD1
Posts: 135
How do you make the star burst that represents a point light go away from the viewport? I am following a tutorial where the author changes the point light to a disk light and all that remains in his video is the disk. The star burst went away. It remains in both my texture shaded and iRay modes. I can't figure out how to make it be invisible. Please help.
Example.jpg
346 x 221 - 17K
Comments
I’ve created a scene with a 1 meter cube whose surface I have given a red color. I’ve added one point light and place it directly above the top of the cube. I’ve increased its luminous flux value to 75,000 lumens. No other objects or lights are in the scene. In the first image in the attached file, you can see the emitted light that the point light projects onto the top of the cube. When rendered (I used Iray.), the point light itself is not rendered but its emitted light is rendered. See the second image.
One can interpret “invisible” for the light in more than one way in Daz Studio.
Thank you very much - that is exactly what I needed.
Glad to be of assistance. It does take a village to raise each of us.