Converting things from poser to daz studio

DkgooseDkgoose Posts: 1,451
edited December 1969 in The Commons

After searching on renderosity I purchased Octobers bride and tried loading the veil into studio, and it just doesn't work, is there a way to convert it in order to get it to work in studio? I didn't read much detail before buying and I don't use poser really anymore, but obviously the veil shows and works well in poser

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    dkgoose said:
    After searching on renderosityit just doesn't work, is there a way to convert it in order to get it to work in studio?

    More detail?

    How? What doesn't work? Does it not show up in viewport, but in the scene? no movement?

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    It's likely Poser dynamics. You would need to rig it to work in DS -- unfortunately, since it doesn't follow human bones you would need to do it manually.

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Ok sorry for being so vague, when the veil loads you can only see the ribbon not the veil, this has to do with the opacity maps, and the material presets don't work but they are for poser the mc6 files so that makes sense, I found if I use the lacemaker as a starting point I can just change thd maps to the ones for the veil and it sorta works for parts

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    The veil is a prop for v4

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Yes, that's dynamic cloth. The materials, as you've noted, can be converted fairy easily, but the rigging is more difficult.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Yes, that's dynamic cloth. The materials, as you've noted, can be converted fairy easily, but the rigging is more difficult.

    The description calls it a 'morphing veil'...


    Included in Package:

    1 Morphing/Conforming Gown Figure .cr2
    1 Morphing Veil smartprop .pp2
    32 MAT Options for the veil (found in the material room) .mc6
    10 Full Mat Options for the gown .pz2
    Body handles for the skirt

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    The material is mostly what I'm interested, the morphs don't work in studio but haven't tried them in poser either

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Here's some renders with the veil from editing it in the surfaces tab, I screenshot the screen before the render finished, the morphs for the veil don't work in studio

    image.jpg
    820 x 863 - 365K
    image.jpg
    824 x 877 - 353K
    image.jpg
    834 x 880 - 335K
  • BejaymacBejaymac Posts: 1,897
    edited June 2015

    Poser can define just how see through the black of a trans map is, to do that in DS without editing the textures requires the use of the ShaderMixer.

    As for the morphs chances are they use the binary PMD, and DS can only load them from a CR2.

    Post edited by Bejaymac on
  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited December 1969

    Bejaymac said:
    Poser can define just how see through the black of a trans map is, to do that in DS without editing the textures requires the use of the ShaderMixer.

    Or add a white overlay in Layered Image Editor and adjust its layer opacity to match the lower level of surface opacity desired.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    dkgoose said:
    Here's some renders with the veil from editing it in the surfaces tab, I screenshot the screen before the render finished, the morphs for the veil don't work in studio

    How did you convert from Poser to DS? I have converted clothing from Poser to DS for Dawn one of the outfits I just tried the morphs worked in but those were Cr2's that I converted using the transfer utility.

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    I didn't convert I tried getting it to work in the surfaces tab, the morphs don't work on the veil but it renders I guess

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    dkgoose said:
    I didn't convert I tried getting it to work in the surfaces tab, the morphs don't work on the veil but it renders I guess

    If you haven't converted it and are using it parented the morphs should still work...I just double checked using a prop and a cr2 and both still have working morphs. Even though one was using Poser Weight mapping. If you had converted it, then it could have been due to the process you used so I'm very curious as to why it doesn't work.

    I've done a lot of converting from Poser in the last couple of years and the only thing that hasn't really worked in terms of wearables has been shaders. Sometimes the maps need a bit of work if the templates used aren't the best but other wise it's mainly anything using shaders only that is a problem. I've even converted morph injections over happily from poser to DS in the case of Dawn. Do you have a copy of Poser? I was wondering if they work in Poser?

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    I didn't convert it, I actually don't know how, it's a smart prop if that matters, it's does work in poser, even when it's not parented the morphs do not work, thanks everyone for your responses, and ya I'm confused too why it won't work

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    dkgoose said:
    I didn't convert it, I actually don't know how, it's a smart prop if that matters, it's does work in poser, even when it's not parented the morphs do not work, thanks everyone for your responses, and ya I'm confused too why it won't work

    Shouldn't matter if it's smart propped or not...and yes it is confusing as it should work. I don't have the product myself or I'd see if I could get it to work. I'm assuming that your loading it from the prop library.

    Do the morphs show in the parameters tab and when you dial them not do anything?
    Do the morphs have to be injected into the prop?
    Or are they part of the prop initially?

    Sometimes Injection files don't work when you inject them into an object/cr2 within DS. I've come across this when converting character morphs for Dawn. The work around is to inject them into the cr2 in Poser and resave the cr2.

    Sorry, it bugs me when things don't work when they should...

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Do the Poser files include a .pmd file? If I remember correctly, binary morphs from a .pmd file will only work for .cr2's, not .pp2's.

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    I'm not sure if it is a pmd, the morphs do show up they just don't have any effect

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    I checked the readme and it does use binary morphs. If you have Poser, you can go to Preferences and turn off Binary Morphs, load the veil prop and resave it (under a new name), and that should work in DS.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    dkgoose said:
    I'm not sure if it is a pmd, the morphs do show up they just don't have any effect

    Here's a thought it means a bit of work but may get it working for you in DS.

    Open the original in Poser, set one of the morphs to one and save as a pp2 under a new name that indicates which morph it is.

    Open it in in DS both the original and the new file. Use the transfer utility and select morphs only and transfer the morph.

    Does the morph show up? If so you can do that with all the morphs and then save it as a duf file.

    If it doesn't work then you left with exporting the new file as an object from DS( do not do this from Poser as I believe it mucks up the position of the object for some reason) and then import it using morph loader.

    It's fiddly but it should get it working for you. I've come across problems like this when converting character morphs.

    Sometimes when trying to transfer in DS it won't work unless I inject the morphs in poser, leave them at 1 and then resave. Sometimes even doing that the morphs won't transfer and you need to resort to exporting the morphs as objects.

    Hope this makes sense. I have got a tutorial written for doing this over at the Hive so if it doesn't let me know and I'll copy and paste that across for you.

  • PendraiaPendraia Posts: 3,598
    edited June 2015

    I checked the readme and it does use binary morphs. If you have Poser, you can go to Preferences and turn off Binary Morphs, load the veil prop and resave it (under a new name), and that should work in DS.
    Trust Mike to have the better answer...: )

    I wonder if that would work for converting character morphs also...hhmmmm. I will need to check...

    Post edited by Pendraia on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    You're awesome Mike, it worked, thank you, also oddly enough, if I convert it to a figure in studio the materials at least do something now

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    dkgoose said:
    You're awesome Mike, it worked, thank you, also oddly enough, if I convert it to a figure in studio the materials at least do something now

    Great to hear that you got it working...

  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    So after hours of working on the textures I finally got them all usable in DS, they don't look exactly the same but I'm ok with that, sadly I haven't even looked at the dress to see if it works in DS yet lol

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