SOLVED! G3F vs. G8F (Why is G8F so ugly?)
I imagine this has been covered before, but I have no idea what to even search for, so I appologize for asking something that the answer is probably out there for.
Anyway, can someone tell me why just about every G8F character I render has these ugly duck lips, squished eyes and protruding hip bones? The attached images are of Sewa for G3F & G8F, with G8F on the left and G3F on the right. I've seen plenty of renders of G8F characters that don't have these issues, but I'm unable to "fix" them without heavily modifying them using morphs. Is it all in the lighting? Is it a lot of post work? Or am I missing something?
Any help would be greatly appreciated, as I'd like to start using G8 characters, but have shyed away from them due to their less appealing shapes.
Comments
Apparently I can't post an image for some reason. But I'm sure someone out there knows what I'm talking about in the above post, so if anyone has any answers, I'd greatly appreciate the help.
if that character is not looking the same on G8 as on G3, I would say you accidentally saved a morph on the base figure
you can check with it by looking under currently used on the default load
Thank you for the idea, Wendy. But no, they both have the exact same morphs loaded.
No post work or anything G8F should not be looking like an ugly duckling.
Some premade characters load in at 100%. Load a new G8F in a new scene, in the Scene tab make sure the character is selected then in Parameters click on the "Currently Used" option and see what shows up.
Fix, Quoted from PerttiA:
She's a G8 figure, so a quick fix;
1. Open DS and load "Genesis 8 Basic Female" (to an empty scene)
2. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 3 zeroes only 'visible' dials)
3. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
4. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
5. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)
When saving "Modified Assets" DS shows a dialog and asks for confirmation;
"The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"
Close DS and wait -> Open DS again and the issue should be fixed.
Thank you once again, Wendy. And thank you, Daventaki, as well. It turns out that every time I loaded a G8F character, there was an additional character morph loading from some freebie I downloaded when I first started. It was set to 100% default, so it wasn't showing up as one of the "Currently Used" morphs. I just happened upon it out of sheer dumb luck while I was messing around with another G8F character. But I wouldn't have been able to fix it without your helpful instructions, Daventaki. So, thanks once again. This opens up a whole new world of possibilities! Lol
"Currently used" shows only dials that have their value at something else than is set as their default value - "Currently used" is not "Show all dials with non-zero value"
A dial can be set at 100%, but it will not show at "Currently used" if the 100% is set as the default value for that dial.