How to load converted m4 skins in Poser..?

UpiriumUpirium Posts: 711
edited June 2015 in The Commons

Sorry, but I'm having another problem....
I need to convert some m4 skins, but I don't know how to load them on Poser.
I converted it on Daz but I don't know what i'm supposed to do after that? How do I load it in Poser to the genesis character I have made?
Someone please give me detailed explanation as though I am stupid and know nothing because I will not figure it out otherwise

Post edited by Upirium on

Comments

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Did you convert the skins in some way, or did you just set Genesis to use the M4 UV set? There's a UV-switching utility for switching the UV sets in Poser, afraid I don't recall whether it's D3D or someone else's.

  • UpiriumUpirium Posts: 711
    edited December 1969

    Did you convert the skins in some way, or did you just set Genesis to use the M4 UV set? There's a UV-switching utility for switching the UV sets in Poser, afraid I don't recall whether it's D3D or someone else's.

    I used this:
    http://www.daz3d.com/m4-skins-batch-converter-to-genesis-2-male-s
  • ByrdieByrdie Posts: 1,783
    edited December 1969

    You'll need to make Poser companion files in Daz Studio for all your textures, too. Did you do that? Also, the material zones are not quite named or arranged the same way. I had similar issues converting V4 skins; I discovered that after I get the textures converted to duf, which is what this product does btw, I needed to load the new ones back onto Genesis, then save each set out as a material preset. Which creates a new duf file. Save it then create your Poser Companion file. Then it should load in Poser.

  • UpiriumUpirium Posts: 711
    edited December 1969

    Byrdie said:
    You'll need to make Poser companion files in Daz Studio for all your textures, too. Did you do that? Also, the material zones are not quite named or arranged the same way. I had similar issues converting V4 skins; I discovered that after I get the textures converted to duf, which is what this product does btw, I needed to load the new ones back onto Genesis, then save each set out as a material preset. Which creates a new duf file. Save it then create your Poser Companion file. Then it should load in Poser.

    I don't know how to make PoserCF though.
    Or how to even install it into Poser
    Also, a lot of my characters have altered skins in PS, so what am I going to do about those?
  • HavosHavos Posts: 5,404
    edited December 1969

    If your altered textures were applied via a poser mat, which you have then converted to a duf using the batch converter script, then your textures should work just fine. A texture file is just a jpg, whether it was edited by you in PS or not makes no difference.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Yes, the converter just changes the material preset to use the new material zones, the .jpg isn't affected and you can swap a new .jpg in.

  • UpiriumUpirium Posts: 711
    edited December 1969

    Havos said:
    If your altered textures were applied via a poser mat, which you have then converted to a duf using the batch converter script, then your textures should work just fine. A texture file is just a jpg, whether it was edited by you in PS or not makes no difference.

    I tried to import the png files but it didn't load them...
    What I did with Poser is when I would make a new design on the skin I would load in that psd into the material room
    but I already tried loading those files onto Genesis and they didn't fit.
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    What do you mean 'didn't fit'...as in the skin seems to have 'slipped' out of place and the shoulders are around the pecs?

  • UpiriumUpirium Posts: 711
    edited June 2015

    mjc1016 said:
    What do you mean 'didn't fit'...as in the skin seems to have 'slipped' out of place and the shoulders are around the pecs?

    Not just the pecs, but the face. The lips were on the chin and the eyes were beneath the eyes and there was white parts on the back and legs.
    This was before I 'converted' them, but I can't seem to figure out how to convert the files I already altered.
    As I said they were psd files, they weren't really related to Poser at all.
    I don't know how to make or save poser 'files' at all, or skins, or figures, or poses...
    Also I STILL don't know how to make it a 'preset' I can export as a PZ3 file or whatever.
    Post edited by Upirium on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    You need to reset the UVs used..

    If you are trying to load them in Studio, after you load them you'll need to find the UV Set box and switch (M4, Genesis Male or whatever...).

  • UpiriumUpirium Posts: 711
    edited June 2015

    mjc1016 said:
    You need to reset the UVs used..

    If you are trying to load them in Studio, after you load them you'll need to find the UV Set box and switch (M4, Genesis Male or whatever...).


    No, I tried loading them directly in Poser, using the PSD files and loading them directly into the material room. They didn't fit.
    I even tried loading a standard genesis 2 skin in ps and putting the png files I'd made and they didn't match up, so it won't work unless I convert the files.
    But like I said these files are different than the standard ones I bought. I've added facial hair and freckles, tattoos, etc.
    They are JUST PSD/PNG files that I load directly via the material room.
    They can't be clicked and applied like regular skins.
    I already converted the standard skins and then put them on Genesis, and they fit, but I don't know what to do after that.
    I tried exporting it as a pz2 file poser cf but it didn't work. It either gave me an error or just didn't export anywhere.
    You have to understand I don't do things conventionally because I really don't know how to make things work.
    I don't know what a 'uv set box' is either.
    Post edited by Upirium on
  • UpiriumUpirium Posts: 711
    edited December 1969

    Havos said:
    If your altered textures were applied via a poser mat, which you have then converted to a duf using the batch converter script, then your textures should work just fine. A texture file is just a jpg, whether it was edited by you in PS or not makes no difference.

    It was just png files that I loaded into the material room in Poser from the PSD file.
  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    iDiru said:
    Havos said:
    If your altered textures were applied via a poser mat, which you have then converted to a duf using the batch converter script, then your textures should work just fine. A texture file is just a jpg, whether it was edited by you in PS or not makes no difference.

    It was just png files that I loaded into the material room in Poser from the PSD file.

    You should be able to do the same, as long as it's using the correct UV set.

  • UpiriumUpirium Posts: 711
    edited December 1969

    iDiru said:
    Havos said:
    If your altered textures were applied via a poser mat, which you have then converted to a duf using the batch converter script, then your textures should work just fine. A texture file is just a jpg, whether it was edited by you in PS or not makes no difference.

    It was just png files that I loaded into the material room in Poser from the PSD file.

    You should be able to do the same, as long as it's using the correct UV set.
    It was a UV set for M4. Or rather, a skin mat?
    EIther way I tried loading the png files directly into the skin converter and nothing showed up.
    It only shows up when I put a folder location in with the pose/skin loaders.
    BUt the pngs have no actual loader, they are JUST image files, and they only work if I load them in directly
    but they will NOT work (or they shouldn't) when loaded directly from the material room, as it doesn't match up to Genesis correctly.
    I already tried it with just laoding in the PNGs in Poser and they did not match up.
    And like I said I opened it in Photoshop and checked how they lined up with Genesis skins and it wasn't right.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    There's a UV switcher, don't recall if it's by D3D or someone else, to switch the UV set in Poser.

  • UpiriumUpirium Posts: 711
    edited December 1969

    There's a UV switcher, don't recall if it's by D3D or someone else, to switch the UV set in Poser.

    Yeah, but I don't know how to do that
    I ned someone to tell me how to do that.
  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited December 1969

    iDiru said:
    There's a UV switcher, don't recall if it's by D3D or someone else, to switch the UV set in Poser.

    Yeah, but I don't know how to do that
    I ned someone to tell me how to do that.

    Mec4D has a set of UV setting files that work in Poser on her site, I think.

  • UpiriumUpirium Posts: 711
    edited December 1969

    iDiru said:
    There's a UV switcher, don't recall if it's by D3D or someone else, to switch the UV set in Poser.

    Yeah, but I don't know how to do that
    I ned someone to tell me how to do that.

    Mec4D has a set of UV setting files that work in Poser on her site, I think.
    is this it?
    does it say this is a dollar? i can't tell what currency that's supposed to be.
    http://mec4d.com/store/index.php?_a=product&product_id=86

  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited December 1969

    iDiru said:
    iDiru said:
    There's a UV switcher, don't recall if it's by D3D or someone else, to switch the UV set in Poser.

    Yeah, but I don't know how to do that
    I ned someone to tell me how to do that.

    Mec4D has a set of UV setting files that work in Poser on her site, I think.
    is this it?
    does it say this is a dollar? i can't tell what currency that's supposed to be.
    http://mec4d.com/store/index.php?_a=product&product_id=86

    Yes, that looks to be it - I was thinking it was a freebie, sorry, though it will save a fair bit of time if you are frequently applying textures through the Material Room..

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Alternatively, if you apply the Genesis Basic Male texture, that sets the UV's to M4.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    iDiru said:
    iDiru said:
    There's a UV switcher, don't recall if it's by D3D or someone else, to switch the UV set in Poser.

    Yeah, but I don't know how to do that
    I ned someone to tell me how to do that.

    Mec4D has a set of UV setting files that work in Poser on her site, I think.
    is this it?
    does it say this is a dollar? i can't tell what currency that's supposed to be.
    http://mec4d.com/store/index.php?_a=product&product_id=86

    I think it is probably in Euros. I picked up the UV switcher directly from her as I had lost it in a HDD crash. The fee is nominal and probably covers bandwidth. The actual charge when I check the invoice was $.41. I guess this reflects the exchange rate. The UV switcher is for switching between Gen4 and Genesis.

Sign In or Register to comment.