Importing a Blender file into DAZ
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I am working with someone who created a scene with a set of objects in Blender. It was a 2D image that she converted to a set of 3D objects in Blender. She sent me the OBJ and MTL files (see attached image of the imported object and files in DAZ and the Bryce render where I was able to access individual objects and texture them). I was able to import the OBJ and MTL files into Bryce with the colors in place as a grouped object. I was able to ungroup it and move individual objects around and apply textures to them. However, I have no idea how to do the same thing when importing to Blender. There must be some simple way to import the Blender files into DAZ so that I can access the individual objects. I reached out to the person who did the conversion in Blender. I am not sure if she knows how to import Blender files into DAZ.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/4c/93b8fe53014e8205ebac4ca5464d93.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/4c/93b8fe53014e8205ebac4ca5464d93.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/69/1e8ff858d8d7ee74e01f4b0e6e938f.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/69/1e8ff858d8d7ee74e01f4b0e6e938f.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/9d/bf01144ec9fa0cf3f68db9ac5d3a3f.png)
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Comments
If you want the objects as individual objects in Daz Studio, you have to import them as individual objs. DS will merge them if you have more than one object in an obj file.
Why is Bryce able to handle this and not DAZ Studio? Is there a way to specify in Blender the location of each of the objects in relation to one another? It is one thing, painful and time consuming, to save every object separately and then import each one into a DAZ Studio scene, but if they have to be positioned once, inside DAZ, it would be a near impossible task. So, if I model a car in Blender, I need to import each object which makes up the car into DAZ and then figure out where the pieces go?
If you model an object as a car you would have it as one object, giving it different surfaces (for materials) and probably also different vertex groups for rigging (like opening a door).
If you import different objects and want them positioned relatively to each other, I think I would give them all the same origin, then they should be imported with the same relativity in DS.
And I agree, it would be nice if Daz could import an obj as different objects.
While I've had stuff go awry a few times, usually if you model something that has a bunch of separate parts, in another program, they should carry over their coordinates in relation to "world center" or "world zero" (center of the 3D scene or "world"... 0.00 X, 0.00 Y, 0.00 Z coordinates)... So if they are modeled way off center, when they import they may be hard to find... so it's best to move everything to the world center before you export them... the whole collection that is, not center each one individually... if it's groupable, move the whole thing as one to the center of the scene before you export each separate part individually...
unless you don't need the parts to be separate, but you can run into issues sometimes when meshes intersect.
A good "trick" to try when you don't intend to rig something or have parts that that don't need to move, if you have a group of say ten parts, import a couple of parts at a time that don't touch each other... so say it's a car, import the glass as one bunch, the hood and trunk next, the front doors and the engine and bumpers together the side mirrors and locks together... etc.
As long as you don't need the parts to be rigged that's a decent time saver... you can also do something similar and save the parts that need to move or be rigged, for individual export... like for example the doors and windows of a house.
Then there is scale difference... due to differences in how different programs express or read /interpret, scale some objects may import as galacticly massive or microscopic... so it might seem like they are lost... but as long as the collection is centered first, it should be good... it's often a good idea to import a test object to figure out scale and location.
it's tedious, but that's one of the limitations of obj files, which seems to be the best file format to work with here.
I've had some success importing files into Blender using OBJ format, but then export as an FBX file, which Daz seems to be able to read as individual objects as intended.