Glowing Eyes for Genesis 8
Justin_Ames
Posts: 165
Hi,
I've been looking for some green glowings eyes for my Genesis 8 characters everywhere in the Daz store and there is a few interresting stuff for Genesis 2 but nothing for Genesis 8. Does anyone know how could I get some green glowing eyes like on this picture? https://f4.bcbits.com/img/a1174174682_10.jpg
Or any way I could get the DA Glowing Eyes (https://www.daz3d.com/da-glowing-eyes) for Genesis 2 to work on my Genesis 8 characters?
Post edited by Justin_Ames on
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Surely this can be done with ND Special Eyes for Genesis 8.1?
EDIT: Forgive this part-baked render as my windows machine is busy so using my Mac. But here is a quick image of the basic G8.1F with the green version from the special eys product. It comes with the green option and some emmision by default, but you can always bump this up higher manually to get more of a glow. With better lighting this will probably show up better than in this quick mockup. The "green streaks" on the girl from your image may have to be done in postwork but the rest should be very doable.
Oh well I tried this one already but that's the thing, I'm new on daz and so I had zero idea I could add more glow to it manually. (cause this one definitely doesn't have enough glow for what I'm trying to do)
How do I add it manually?
Also, thank you so much for helping me :)
No problem - I'm pretty new too so this kinda stuff helps remind me of the things I have bought and also I learn something too by playing around with settings trying to answer the question. So it's a win-win! :)
Anyway, for the part-render above I first used added the eyes using "ND SpecialEyes G8-1Female" and then in materials/iray I added "ND SpecialEyes All Green" (which in hind sight was probably the wrong one as there is a second Green one lower down in the list) for the colour and "ND SpecialEyes !Luminance 2000" for the initial setup - I assume this is where you got upto.
To ramp up the brightness, I went into the Surfaces tab (if you can't see this you can right-click in the space next to an existing tab and select Surfaces from the Add tab popup menu), expanded the sections for Irises, Pupils and Sclera and selected all three Emission groups on these (Apple-Click or Ctrl-Click depending on your OS). I then set the emission colour to a more Neon Green and then switched the Luminance Units from cd/m^2 to kcd/m^2 (which effectively multiplies the Luminance value by 1,000).
That should get you started - obviously you can tweak the settings from there to achieve the look you need in your scene.
So I tried what you just told me but it sadly seems to only glow the corner of the eyes.. Even if I raise luminance up to 6,000.. Look at the result. I wish it could have the same glow as the pink eyes. Which I know is possible with green color as well somehow since they have the same glow on green on the DA Glowing Eyes for Genesis 2 product I mentioned earlier... T.T
I think it is the color, where green has a different effect than red.
You could try and go to render settings > filtering and turn bloom on.
Yeah, I agree with felis it seems to be just how the colour behaves and I guess it's only noticable on the nose due to it protuding quite a lot more. Enabling the bloom in render settings does give more of a glow but it does seem to "wash out" the rest of the image quite a bit so you'd probably have to read up how to use it and/or do a better job than me of playing around with the settings.
Yes, unfortunately you cannot limit bloom to certain areas.
What you can do is render two images, one with bloom and one without, and then composit them in an image editing program, so you only use the bloom image where relevant.
But in that case how did the artist of the DA Glowing Eyes (https://www.daz3d.com/da-glowing-eyes) in the store managed to make it work for the green color? Do you think it's possible to contact the artist and ask them? Or does anything on the store allow us to use Genesis 2 stuffs on Genesis 8 characters somehow? I'm not good at editing and this whole thing is for a comic project so yeah T.T ..
I don't know the exact rules - and they may have changed over time anyway - but I believe that PAs are allowed to use Photoshop on the main product promo image. For the others I think they are not, however, you will notice that the green eyes are on a dragon and alien who both seem to have very inset eyes - thus providing a good "edge" for light to bounce off.
You can use some stuff from older genesis models on newer ones but I am not sure about the eyes. Also, I don't know for sure but it could be that this item pre-dates iray and so could be utilising features of the 3Delight rendering engine and so this would not help you even if you did make them fit a G8 figure.
Maybe I will have another go at the glowing green tomorrow - it might very well be possible without the bloom.
Those are for 3Delight, not Iray, by the look of it
Actually, the green eyes are on a human on this following picture I circled. That's what made me think it was possible.. I tried everything I could playing with the settings on Daz but couldn't find a way to make it look anything like that. I gotta say I don't know much about Daz yet though..
Thank you guys for still trying to help me.
Well, as Richard confirmed those were using the 3Delight rendering engine. I don't really know much about that one but I believe iray does try and behave somewhat realistically. I can't really explain why it seems to work with the red but technically the green is behaving somewhat realistically - light requires something to bounce off and so since the eye is behind the eye socket it can't reflect off the front of the socket - only the nose.
I have played around with the bloom some more and am still not happy with the way it effects the whole image - it seems to "soften" so much. Fine if that is what you are going for I suppose. I have also done another one where I "cheated" - the eyes are as we have done before but I then added two primative spheres, placed them just infront of the eyes and set their colour and emission to the same green. This means that they can cast light back onto the eye sockets as they are infront and also cannot be seen themselves since they are the same green.
You could try adding one or more sphere primitives (Create>New primitive) around each eye and experiment with the transluceny and scattering properties in the Surfaces pane to build a localised "glow catcher"
You can buy the Genesis 3 version of DA's glowing eyes. G3, G8, and G8.1 all have the same occular UVs.
https://www.daz3d.com/da-glowing-eyes-iray-edition-for-genesis-3